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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I like quest chains that have a story.
    Kill quests can be ok, if it's something beyond: Oh some undead raided my barn, and stole my chocobo saddle, so now i can't ride; can you go kill 15 undead, and get my chocobo saddle back? I mean...really? It can be ok to do such lame errands for people at low lv, but not over lv 10

    Well the example in your pics....are annoying it's more for exploraholics, that don't mind spending a day or weekend, running around the whole world looking for stuff; forcing everyone else to visit wiki. But on the other hand, that's not much different than asking some other NPC, or referring to a book in some in-game library. You're just using another form of communication, to find out your destination; Someone found a fount, and decided to write it down somewhere, in case someone else would find the information useful.
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  2. #2
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Radacci View Post
    I like quest chains that have a story.
    Kill quests can be ok, if it's something beyond: .... kill 15 undead
    Agree, the problem with loads of trash mob kill quests is usually often the action is already over and you have to report back to an npc for completion. I think SWTOR for example while using kill quests at least mixed it up in their daily "heroic" kill quests some of which did take 20min if done at the recommended level, and would require a party.
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