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Thread: Item Binding

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  1. #1
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Divine Gate
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    Exodus
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    Marauder Lv 60
    Quote Originally Posted by Seraphe View Post
    Hey there, thanks for the response.
    Thank you for the reply

    What annoyed me the most in TERA was that I couldn't make money of all my gathered gear, which, as a new player, seemed off to me as I was investing all my money into crafting and felt like I could have done way better if I would be able to sell the stuff I found. I can't say how it'll be in the later levels but as a new player that really annoyed me.
    So with FFXIV ARR if they plan to make the gear Bound on SB, and not Bound on Equip, then it's possible that you might not be effected by this? Like you, I always equip new gear I've found to compare stats. I hope there is also the option to test them out on training dummies, to compare damage/healing, DOTS etc. That way no EXP to Spirit Bond is accumulated, so that we'll have a chance to sell/trade the gear if it proves not useful. I imagine there will be a lot of low level gear as a reward from quests, so that would be great to have any unused pieces put on the market.

    Yes, there certainly is a level of social interaction in creating new gear. It seems, in theory, that the level of social interaction is equal or higher but I think it is not as high as with traded gear. First off, as a crafter I wouldn't carry all the materials to make new gear with me for the rather "unprepared" people in front of a dungeon. Secondly, you will lose that level of trust two players had when exchanging/lending gear to each others. Lastly I'd still have the possibility to create gear for friends/strangers so that will just add up to the trading experience.
    You used a very good example here, as being in the field there you probably wont have the required mats to craft gear for an unprepared friend/stranger. How much is this a deal breaker, since in running the dungeon although unprepared, would a party member be appreciative to receive a chest drop? With SE moving away from the random number generator, what is the likelyhood that you could assist in that member getting replacement gear as a drop?

    My idea for dismantling is that there's only a certain chance (I'd imagine 20~25%) that you get all the items out of the weapon/armor. Edit: I wanted to add, as a gatherer I think that you should be able to either trade the dismantled parts of the weapon in for GC points or you could get something completely different out of the weapon. Something like a "HQ chance increased by 1~2%" item which you could add to any recipe that has a HQ version?
    That's a good idea to not have Dismantling as 100% to get all mats back. It's always good to have options. If I remember correctly, when you meld a piece of materia to gear, it resets the Spirit Bond level back to 0%. So would you be happy to purchase some low level materia with 100% chance to meld a single piece, in order to sell your used gear on the market? Does this create a use for low level materia?

    I understand not everyone wants to level a craft in order to meld materia. If it's similar to Version 1, where you required a high enough level and the right craft, in order to meld materia, then that would be an annoyance. Now there was the option to "request" a meld similar to requesting "repairs". If a meld on gear also set the durability back to 100%, so it could be placed on the market, is that reasonable? Or should the gear also need to be repaired as well as melded? Does this add to the importance of crafters?
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    Last edited by Judge_Xero; 02-12-2013 at 11:37 PM.
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  2. #2
    Player
    Seraphe's Avatar
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    Jun 2011
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    Ishgard
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    Alchinua Malaguld
    World
    Shiva
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    Pugilist Lv 61
    Quote Originally Posted by Judge_Xero View Post
    Thank you for the reply

    So with FFXIV ARR if they plan to make the gear Bound on SB, and not Bound on Equip, then it's possible that you might not be effected by this? Like you, I always equip new gear I've found to compare stats. I hope there is also the option to test them out on training dummies, to compare damage/healing, DOTS etc. That way no EXP to Spirit Bond is accumulated, so that we'll have a chance to sell/trade the gear if it proves not useful. I imagine there will be a lot of low level gear as a reward from quests, so that would be great to have any unused pieces put on the market.
    Unfortunately my gaming experience will still be affected by this. Imagine you're in a Ifrit Party with me and I have no earrings as PLD. You decide to lend me your earrings with fire resistance so I don't die off Inferno or something. [just an example :3] That wont be possible and that's the part that annoys me. I wouldn't need training dummies etc as I usually know what I'm buying. It wouldn't hurt to add them though.

    Quote Originally Posted by Judge_Xero View Post
    You used a very good example here, as being in the field there you probably wont have the required mats to craft gear for an unprepared friend/stranger. How much is this a deal breaker, since in running the dungeon although unprepared, would a party member be appreciative to receive a chest drop? With SE moving away from the random number generator, what is the likelyhood that you could assist in that member getting replacement gear as a drop?
    He would appreciate that, sure. But again, the same would apply with traded equipment. We'd have an easier time to finish the dungeon and he could still loot on that chest drop for better gear. I had a feeling that random parties could use every kind of assistance they could get from other players, including gear trading or they wouldn't be able to reach said chests. This applies to hard story quests as well.

    Quote Originally Posted by Judge_Xero View Post
    That's a good idea to not have Dismantling as 100% to get all mats back. It's always good to have options. If I remember correctly, when you meld a piece of materia to gear, it resets the Spirit Bond level back to 0%. So would you be happy to purchase some low level materia with 100% chance to meld a single piece, in order to sell your used gear on the market? Does this create a use for low level materia?
    We'll see if the Spiritbond (+Soulbind) resets when adding materia in ARR. This would work when selling items, yes. It would indeed create a use for low level materia.

    Quote Originally Posted by Judge_Xero View Post
    I understand not everyone wants to level a craft in order to meld materia. If it's similar to Version 1, where you required a high enough level and the right craft, in order to meld materia, then that would be an annoyance. Now there was the option to "request" a meld similar to requesting "repairs". If a meld on gear also set the durability back to 100%, so it could be placed on the market, is that reasonable? Or should the gear also need to be repaired as well as melded? Does this add to the importance of crafters?
    If this Item Binding persists I wouldn't mind doing/requesting repairs and melding (if that resets SoulB & SpiritB that is).
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