Gearbinding is the stupidest idea I've heard in a while, and trust me, there are some REALLY stupid ideas floating around on these forums.
Gearbinding is the stupidest idea I've heard in a while, and trust me, there are some REALLY stupid ideas floating around on these forums.

This will be the first thing to notice about this 2.0 on release, "The oppression of Final Fantasy XIV".
There is a substantial amount of loss from this idea. The amount of people that already hate this idea is just the beginning.
Taking away freedom and choice to sell/share/trade used gear is appauling and will dramatically damage the launch of 2.0.
There is too much to lose and nothing to gain. I don't believe that anyone asked for gear binding and yet hundreds and thousands of people will despise it to the point they wont see any point in playing this game. I was waiting for PS3 so I could play with even more of my friends and share equipment. I wished for a mail-box system and Auction house.
I am a crafter and the same rules will apply, high quality items get put back into circulation or experimented on and normal quality gear is easy to scrap. There is already too much unique/untradable gear that is getting thrown out because it was not even capable of turning into materia. Selling to an npc is a joke and turning to materia should be a choice.
Almost everyone does the math and considers downgrading and selling all there gear at one point for one very rare piece of gear that they waited one year to find an opportunity to buy.
A better solution for a strong flow of crafting and use for all the synth recipes/drops then create a demand from NPC's as some part of a different award system. Because most crafted items were useless anyways and tons of gear is found just from playing so buying from crafters was not necessary. That is untill they can produce a double or triple meld.
If leveling up to 50 wasn't so rediculously easy players may have taken pride in keeping HQ or multi melded low level gear, as well love to know they could share those low level pieces with a close friend. It's the whole point of an MMO.
I said it in my first post, it is imperative.
The problems with the first attempt to launch FFXIV were so obvious, character binding items is one of these obvious problems.



This is not an attack, but you raise some very good points.
There is a substantial amount of loss from this idea. There is too much to lose and nothing to gain.
- What is the loss?
Taking away freedom and choice to sell/share/trade used gear is appauling and will dramatically damage the launch of 2.0.
- How will it damage the launch of 2.0?
I don't believe that anyone asked for gear binding and yet hundreds and thousands of people will despise it to the point they won’t see any point in playing this game.
- Is there nothing appealing to the game other than the fact that 1.0 didn’t have gear binding on standard gear sets? Is there not another way to help friends other than sharing gear? (help craft/meld?)
I am a crafter and the same rules will apply, high quality items get put back into circulation or experimented on and normal quality gear is easy to scrap.
– This statement I’m not clear on. But the changes in 2.0 will allow you to sell more HQ gear, as they will be removed from circulation once SB’d.
Because most crafted items were useless anyways and tons of gear is found just from playing so buying from crafters was not necessary. That is untill they can produce a double or triple meld.
- You are correct, to a point that is how it was. Since we know nothing about how the new leveling mechanics, and options to acquire gear will be, do you think that SB Gear Binding could create that need, to purchase low level gear from crafters? (larger markets will make it worthwhile for crafters) As Yoshi said, leveling will not be as fast in 2.0 so would it make the gear more useful?
If leveling up to 50 wasn't so rediculously easy players may have taken pride in keeping HQ or multi melded low level gear, as well love to know they could share those low level pieces with a close friend.
- As we know, leveling was fairly quick in Version 1. We’ve had statements that leveling will not be as quick in 2.0. The adjustments to crafting and being able to HQ gear were changed to allow for skill based success over luck based. – With these changes do you think it would be worthwhile to HQ low level gear, and would it be easier to re-create that low level gear for a friend?
Although many agree that the SB Gear Binding is an inconvenience. Do you feel it is worth it, to create an efficiently stable economy for many players enjoyment?
--------------------------------------------------
Not sure if anyone else will find the humour in this, but some make it sound like we're playing the Pokemon Trading Card Game, and there's a new "no trading rule"
Last edited by Judge_Xero; 02-12-2013 at 10:08 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


