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Thread: Item Binding

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  1. #1
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Psykotsu View Post
    Bold statement. I'm sure this system hasn't even affected you in any way outside the fact that it prevented you from obtaining hand-me-downs or vice versa.
    This system goes a lot deeper than just trading stuff, a hell of a lot deeper.
    (1)

  2. #2
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valmonte View Post
    This system goes a lot deeper than just trading stuff, a hell of a lot deeper.
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    (4)

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Psykotsu View Post
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    Where in the hell do you keep pulling this emotional attachment crap from?

    this system there implementing has a lot more repercussions than just not being able to trade gear.

    the only gear i plan on keeping is my old dated sets to place on manikins, for status and show.
    (0)
    Last edited by Valmonte; 02-12-2013 at 05:31 AM.

  4. #4
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valmonte View Post
    Where in the hell do you keep pulling this emotional attachment crap from?

    this system there implementing has a lot more repercussions than just not being able to trade gear.

    the only gear i plan on keeping is my old dated sets to place on manikins, for status and show.
    I got it from this thread. I'm not making this up.
    (1)

  5. #5
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Psykotsu View Post
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    That's one of many examples. Another could be the fact that anyone playing the game for longer periods of time(let's say a year or more) realize the only way to level up other jobs without going broke is to level their crafts. Then crafting doesn't become a personal play style decision, but a necessity. And in a couple years when 90% of the population has all their crafts at max because almost the only way to play the game. Then the ability to craft will be worthless for any other reason apart from supporting your own needs once and a while. And all of the other economical implications everyone having max crafting entails.

    I mentioned but didn't go into detail on being "forced" to play a certain way. Keep in mind that you CAN be forced to do a specific action without direct influence, by giving you the illusion of a choice. Yes, you can say "you aren't being forced to play that way!" However, that would be choosing to ignore reality while justifying it with technicalities.

    I think this will work great for the adolescence of the game. But down the road it will have big issues that can't be fixed by switching a rule or two.
    (1)

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Psykotsu View Post
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    No disrespect to anyone else, but this made me laugh so hard.
    (2)
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