

Dont need to see it in XiV. i've seen enough of it in a plethora of other titles to know how Artificial and Horrible the system is regardless of implementation.I'm now thinking... this is kind of info devs should of kept quiet till actual beta starts...
People saying no no no!! to something they didn't try how XIV implemented the system... general idea will pretty much be the same, but I don't understand how everyone says no to something they haven't even touched in XIV...
oh well... carry on~

Bold statement. I'm sure this system hasn't even affected you in any way outside the fact that it prevented you from obtaining hand-me-downs or vice versa.



And I am all for systems that force people to go work for their stuff lol. Tho it isn't like this system is preventing people from getting hand-me-downs or vice versa anyways, just not hand-me-downs of used goods. Can always get brand new stuff for free.

As a crafter, and someone who enjoyed giving people hand-me-downs of my old gear, I really hate this change.
Stop generalizing and belittling people just because they disagree with you.

"Poor implementation"? What do you mean? What's going to be done is pretty clear and simple. There is no other way it can be implemented.I am apprehensive about this because poor implementation would be very bad. That said, I do think it is a great way to encourage crafting and balance the in game economy.
This basically means Crafters will control the market and prices will be set based on Cost and Availability. A Big problem in 1.0 was people did not Convert or Meld Low level gear because it became obsolete and was better to sell. I think this will go a long way to encourage low level Materia use and prevent flooding the market with items.
So...as a crafter, craft them some new gear. Problem solved. Or just help them get the gear. Not really that hard.
Yea, that's true. I understood that but I did forget about that as I typed it. At least work will be done in some form for the gear. Whether it be helping a friend run a dungeon or simply crafting the item for them.



Did you only read the first line of my Comment? I support this change..
Poor Implementation means,
Materia continues to be highly random with varying potency making Materia Melded gear excessively difficult to make.
Characters out level Gear at a rate too fast to allow Materia melding to be useful.
Gear is somehow bound to Gear sets Instead of your character in General.
Crafting Materials are too rare to allow people to quickly acquire New Armour Sets.
Crafting is so Costly, casual players cannot afford the Cost of Crafted Gear when needed.
Materia Cannot be melded to an Unspiritbonded piece of armour.
Materia cannot be melded to a Spiritbonded piece of armour.
There are a million ways to Ruin a perfectly reasonable system by making changes to other systems involved. This change will be a great boon to economic stability, but only if the over arching systems are balanced to support it.

I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.
That deep?


Where in the hell do you keep pulling this emotional attachment crap from?
this system there implementing has a lot more repercussions than just not being able to trade gear.
the only gear i plan on keeping is my old dated sets to place on manikins, for status and show.
Last edited by Valmonte; 02-12-2013 at 05:31 AM.

I got it from this thread. I'm not making this up.Where in the hell do you keep pulling this emotional attachment crap from?
this system there implementing has a lot more repercussions than just not being able to trade gear.
the only gear i plan on keeping is my old dated sets to place on manikins, for status and show.
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