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Thread: Item Binding

  1. #51
    Player
    Sosuke's Avatar
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    Apr 2012
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    22
    Character
    Sosuke Katar
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I would be happy to see this system on all dungeon drops, rare monster drops, rare crafted stuff like dodore doublet and stuff like that. help keep the market system going and make you decide if you want to use the gear or sell it. thats all fine, I get that.

    BUT I HATE that I cant give my friends my old gear when I make better stuff, alot of my friends play more casually than me and I loved being able to give them my old gear once I found something better for myself. I hate this. I hate this. I hate this.
    (5)

  2. #52
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Masamune1004 View Post
    I support this. I mean, it's so realistic. When I buy a shirt in real life and wear it for a while, I can't just give it to someone else to wear, that's just crazy!

    /sarcasm
    That's not the point though. The removal of gear from the system has to be continual. Sure you can synth a lot of gear, spiritbond it, convert it, and then blow up a bunch of gear trying to meld it... but no one's going to convert, meld, or NPC a good triple meld.

    It'll be sold and resold forever, never leaving the system.

    Now do you understand why there has to be some way to expel this kind of gear from the system?? There needs to be some sort of exit.
    (7)

  3. #53
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
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    Paladin Lv 100
    Quote Originally Posted by Pseudopsia View Post

    With the new quest system in FFXIV, I wouldn't be surprised if SE makes the gear from quests EX. If players can dump quest gear on AH this will create flooding just like WoW.
    If they actually equip the gear and kill 1 mob then its bound to them. Most people would equip their quest gear right away because its probably better then what they are using as you level the quests should keep giving you better and better gear and people can npc their old gear.
    (0)

  4. #54
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Right, it should not be as bad because of that. So EX quest gear probably not needed.

    I like this SE system they describe over other MMOs because you don't need to be prompted every time you equip a piece of new gear.
    (0)
    Last edited by Pseudopsia; 02-10-2013 at 04:58 AM.

  5. #55
    Player
    VoltaAsura's Avatar
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    Feb 2012
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    533
    Character
    Volta Asura
    World
    Excalibur
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    Thaumaturge Lv 61
    Quote Originally Posted by GinTama View Post
    its not win win, it would make the whole point useless

    I don't see how? I mean win win in the sense that if you like the option to where the gear bonds to you and you cant trade it or sell it, even if it has 1% SB on it, then you win cuz you're stuck with it AND if you want an npc that can deplete the SB% back down to 0, so you can trade your gear to a friend or linkshell member, you will have this option. So like, I win, you win, got it?

    I think the decision to change this system in this manner was stupid. This isn't GW2 >.>

    For the record, I bought GW2 to play with some friends while 1.0 was down, and I have played it only a handful of times. I HATED HATED HATED the souldbinding option in GW2 and I felt it made things very restrictive. It gave this cheap, restrictive and disposable feel to the game and its gear/armor. Items shouldn't just be used and discarded like that for nothing...I mean really, once its bonded to you, what choice do you have but to npc....and that's it? What if I'm trying to convince a friend to play ARR with me, and maybe he/she just started and needs better gear since he doesn't have the gil, or if I have a nice multimeld I would prefer to sell or give to someone else instead of npcing it? May I also note that the friends I played GW2 with lost interest a long time ago, and I haven't logged in in over a month...

    I agree to an extent that this proposed idea would promote more crafting, but honestly when you played 1.0...how many people REALLY crafted and really kept the mw stocked? CERTAIN things on our MW were stocked more than others for sure on RIdill. It was mostly dropped gear from the dungeons, gear that yielded the best materia via spiritbonding, and certain gear that was best for multimelds (boarskin ringband of lighting, Mahogany pattens, felt trousers ect.) Trying to find low to middle level gear was a feat in itself, unless you knew a crafter that would help you.

    I'm truly only asking for the devs to look into the idea-if this is going to be the system going forward- that they implement an npc that you pay gil, that deplete the SB on a non EX item back to 0. Sure I'm not a fan of the proposed system... but I'm sure there could be a compromise to keep everyone happy. I want to play this game long term, as I've played FFXVI since beta, and I truly love the game, and hope for the best in ARR-but weird changes like this will not make the transition easy, and I'm really worried about it breaking the game for me. I know I'm not the only one who feels this way.
    (3)
    Last edited by VoltaAsura; 02-10-2013 at 06:38 AM. Reason: punctuation 2.0

  6. #56
    Player
    HitsuMaruku's Avatar
    Join Date
    Nov 2011
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    38
    Character
    Hitsu Maruku
    World
    Hyperion
    Main Class
    Lancer Lv 50
    This sounds as though we will not be able to:

    - Buy armor for leveling a class 1-10
    - Use armor, acquiring level 10 in said class
    - Repair and resell used armor

    This is an issue for me. What do I do when I have no more use for it? Must I toss it or sell it to NPC for a paltry amount, or will I be able to eliminate the binding and sell/give it to others? Alternatively, does this only apply to certain items, or this a widespread change across all equip-able items?
    (1)
    Je suis Hitsu Maruku, mais tu peux m'appeler «Monsieur».

  7. #57
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VoltaAsura View Post
    I don't see how? I mean win win in the sense that if you like the option to where the gear bonds to you and you cant trade it or sell it, even if it has 1% SB on it, then you win cuz you're stuck with it AND if you want an npc that can deplete the SB% back down to 0, so you can trade your gear to a friend or linkshell member, you will have this option. So like, I win, you win, got it?

    I think the decision to change this system in this manner was stupid. This isn't GW2 >.>

    For the record, I bought GW2 to play with some friends while 1.0 was down, and I have played it only a handful of times. I HATED HATED HATED the souldbinding option in GW2 and I felt it made things very restrictive. It gave this cheap, restrictive and disposable feel to the game and its gear/armor. Items shouldn't just be used and discarded like that for nothing...I mean really, once its bonded to you, what choice do you have but to npc....and that's it? What if I'm trying to convince a friend to play ARR with me, and maybe he/she just started and needs better gear since he doesn't have the gil, or if I have a nice multimeld I would prefer to sell or give to someone else instead of npcing it? May I also note that the friends I played GW2 with lost interest a long time ago, and I haven't logged in in over a month...

    I agree to an extent that this proposed idea would promote more crafting, but honestly when you played 1.0...how many people REALLY crafted and really kept the mw stocked? CERTAIN things on our MW were stocked more than others for sure on RIdill. It was mostly dropped gear from the dungeons, gear that yielded the best materia via spiritbonding, and certain gear that was best for multimelds (boarskin ringband of lighting, Mahogany pattens, felt trousers ect.) Trying to find low to middle level gear was a feat in itself, unless you knew a crafter that would help you.

    I'm truly only asking for the devs to look into the idea-if this is going to be the system going forward- that they implement an npc that you pay gil, that deplete the SB on a non EX item back to 0. Sure I'm not a fan of the proposed system... but I'm sure there could be a compromise to keep everyone happy. I want to play this game long term, as I've played FFXVI since beta, and I truly love the game, and hope for the best in ARR-but weird changes like this will not make the transition easy, and I'm really worried about it breaking the game for me. I know I'm not the only one who feels this way.
    This isn't a weird change its in most every mmo. Gear in modern mmos is replaced at a high rate usually. You will be going through tons of gear as you do quests and level up they using the quest leveling design that everyother mmo out there now uses. Either you will be npcing a lot of gear or converting it to materia as you level, probably just npcing since low level materia don't seem to sell well. Anyone like someone else mentioned you won't be starved for gear due to quest rewards.

    Why would they put in a npc to delete SB points which would totally defeat the purpose of binding gear? I asked this before? If they were going to allow such a thing why have gear bind in the first place?
    (3)

  8. #58
    Player
    GinTama's Avatar
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    Mar 2011
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    722
    Character
    Strawberry Dragon
    World
    Phoenix
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    Arcanist Lv 61
    Quote Originally Posted by VoltaAsura View Post
    I don't see how? I mean win win in the sense that if you like the option to where the gear bonds to you and you cant trade it or sell it, even if it has 1% SB on it, then you win cuz you're stuck with it AND if you want an npc that can deplete the SB% back down to 0, so you can trade your gear to a friend or linkshell member, you will have this option. So like, I win, you win, got it?
    thats why its not win win
    Quote Originally Posted by Zumi View Post
    Why would they put in a npc to delete SB points which would totally defeat the purpose of binding gear? I asked this before? If they were going to allow such a thing why have gear bind in the first place?
    (1)

  9. #59
    Player
    Zumi's Avatar
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    Gridania
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    Zumi Kasumi
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    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HitsuMaruku View Post
    This sounds as though we will not be able to:

    - Buy armor for leveling a class 1-10
    - Use armor, acquiring level 10 in said class
    - Repair and resell used armor

    This is an issue for me. What do I do when I have no more use for it? Must I toss it or sell it to NPC for a paltry amount, or will I be able to eliminate the binding and sell/give it to others? Alternatively, does this only apply to certain items, or this a widespread change across all equip-able items?
    No you won't be able to unbind it once its bound.

    You people don't read. Most low level gear will come from questing you will have gear coming out the wazuu you will be selling it to a npc a lot because you will keep getting better items as quest rewards. Yoshi-P's design choice was a large amount of leveling quests to support their questing system as the main way to get exp from what i seen in the videos most every quest earns you a piece of gear, which is great for your leveling. Its only when you get to end game does crafting gear become a huge deal.

    At level cap they wanted to make it so the marked isn't flooded with items so it binds when you use it and is taken out of the economy.

    If you run through all the quests in the game have so much low level gear you don't need and could resell it would it really be worth that much? Everyone else would be doing the same thing reselling all their quest gear but nobody would be buying it because they are running though the same quests getting the same gear. So you just dump it off at the npc anyway.

    You don't actually buy your leveling gear its free from quest givers. I know this is hard to understand if the only MMOs you played are FFXI and FFXIV.
    (2)

  10. #60
    Player
    Endless's Avatar
    Join Date
    Feb 2012
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    68
    Character
    King Mog
    World
    Behemoth
    Main Class
    Arcanist Lv 20
    I see everyone's concern about equipment and being unable to resell and or give to friends however its really not that bad and if you think about the entire picture you can see that reselling your gear isn't the only thing to do with your old gear.

    For instance Devs. have already said that converting Melded gear into materia will result in stronger materia as a result, how strong? That info is unknown but they aren't going to make it worthless to convert your melded gear.

    Gifting to your friends wont change just instead of gifting them the gear you gift them matts you have picked up on your travels to have the gear made.

    When your leveling and you find better gear to use you simply turn the old stuff into materia and apply that materia to the new gear, with getting better materia from melded gear you will progressively get better and better materia as you continue to level meld and break gear nothing is lost.

    This benefits crafters a whole lot because gear will be needed all the time. And you wont have the same piece of gear circulating endlessly meaning that those same crafters will have to continue to make gear melds and put in AH to keep supply high giving them a porpoise.

    Yes people that do not want to spend money will just level a craft and make it themselves but you can do that even if things didn't bind so that doesn't change. There will always be preferred melds over dungeon gear that's never going to change and I doubt that SE is going to make dungeon gear be all end all. Demand will always be there now for all levels of gear and for those who like the extra umph melding low level gear will also be very desirable.
    (3)
    Quote Originally Posted by RudyFails View Post
    Different isn't always bad, and I'm learning to appreciate what the game brings to the table, as well as the promises of tomorrow nights dinner (2.0). All in all it's bad to hate a rock for not being a tree, or something like that. What's the point of this? there isn't one, just one guy's view of an artificial world.

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