
Originally Posted by
yoshikwalla
...Wow, this escalated rather quickly. I guess I'll throw in my thoughts, then? Though I'm a bit hesitant to give it given the fact that for the last 3 pages you've been ripping each other's heads off. /readies flame shield
...Why not add Necromancy? The ability to turn defeated, non-boss enemies into undead thralls sounds awesome. Yes, they are generally considered as enemy classes, but that doesn't mean players shouldn't play as them. Not all players want to be the goody two-shoes "Teh warrieh oph laiiiighhhttt" generic good guys, and the game shouldn't force them into that role.
Necromancy is bad? Let it be bad. Let the players be bad if they want to. It sure would make for an interesting job questline. It's about time FFXIV embraced the antihero. Necromancers, Thieves, Ninjas, Assassins, Dark Knights, and the like.
Is it Final Fantasy-ish? Not really, but that shouldn't be an excuse not to add something. Yes, this is a Final Fantasy game, but the fact that it is shouldn't limit the game on what should be added. That makes for a creative nightmare. If the same mindset that people are now showing existed around Final Fantasy's infancy, then Cecil wouldn't have been a Dark Knight, the Onion Knight would have never existed, Final Fantasy Tactics would have been less interesting, Lightning wouldn't be a badass L'Cie, Cloud wouldn't be putting Materia onto his gear, Final Fantasy XII wouldn't have badass Star Wars ships, Laguna wouldn't use a gun, Final Fantasy XI would have but a few classes, and the series wouldn't fucking progress. This is a series that's based on putting new things into the Final Fantasy Formula, even pre-FFVII.