agreed. But think of it like this Drg has some of drks abilities now, plus second wind so with those it can handle itself if it has to. If Drks dont get a life draining move thats not a 15 min, and it has abilities that make it damage itself for more power. c.c whms are gonna rage so hard. with the option of Power surge and Life surge alone already gives Drg the edge over Drk. And making Drks to strong will make the Drgs mad. There wont be a happy medium for Drg and Drk im calling it now. Even if the make them exactly equal in dmg that fact that Drg has more survivability will make Drg more desirable cause Drks will take heals away from the tanks unless drk is a tank job. Or will just kill itself cause the whm is focusing on the tank and then you get no dmg.
Still there isnt a real reason Necromancer cant EVENTUALLY be added. I am not saying over any other job. I in fact HATE with a passion when rpgs only release 1 new job at a time cause them everyone plays that one job and then i dont play it cause everyone thinks you do it cause its the fad job like Samurai in 11or Dark Knight in Wow.
Last edited by KoujiGeki; 02-13-2013 at 04:10 PM.



Death Knights... hundreds of them... roaming like cattle throughout Hellfire Peninsula... so many death grips... the horror... THE HORROR!
But yeah, it's a little late in the cycle now to add in a new class/job (though hot damn, wouldn't THAT be a pleasant surprise for the beta) to release alongside acn/smn. I am expecting to see a TON of them running around, which is one of the reasons I suppose they're making them hybrid-ish.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
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