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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kinseykinz View Post
    It's over-powered because of what you want it to do + what a Necromancer should actually be. No one chooses to play necromancer for it's 'heals'... healing characters are typically virtuous. People play Necromancers for the destruction/damage they can bring about. Basically, what you are trying to create is a 'evil' Conjurer-WHM that also has a pet. In order to accomplish all of this 1 of 3 things would need to happen:
    1. Job gets decent damage/healing and pet dd skills but is OP compared to other party roles but does in fact play and feel like a Necromancer should
    2. Job gets low-level to modest damage/healing and pet dd skills to be in-line with other party roles but no longer feels 'Nercromancer-powerful like'
    3. The job is created, but is missing one of the types of damage/healing you are suggesting. IE Can sacrifice heal and summon a pet, but can't do spell or physical damage with out pet. Or can spell dd and heal but no pet etc.

    ...By the way, a Summoned corpse is basically the same thing as a pet.

    As to the Dark Knight hypothesis: Its a valid way to create one...esp. given the current in-game lore and classes. I was just trying to point out that it is the more likely job to be created using some of the same skills you were hoping to include in the game, and that it is more plausible at the moment than Necromancer.
    I'd say option two is the best. You only attach negative emotion with it by saying it wouldn't be all powerful. But thats not the point. The point is that we've brought balance to a job that can dps as well as heal and be fair about it. If you want powerful look at the 15 minute ability, or how about the fact that if you die you get a free raise on your self? The reason I even considered Necromancer to play like this is because A) FFV's felt very black magish and fit with thaumaturge considering the spells they get [fire, thunder, ice]. B) If you deal with death you deal with life as well. If we made necromancer into something that was pure dps like black mage or too similar to summoner what the hell would be the point? You would be creating jobs that have no sense of identity. I say why not a model like this? It's fun, original, and actually isn't too far off from what the actual idea should be. Especially with two Raise skills to support the party. It just makes sense to me.
    (1)
    Last edited by AceofRains; 02-11-2013 at 03:36 AM.

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