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  1. #1
    Player
    Kinseykinz's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I do believe that Thm will 'spawn'...get it :-) a job-type that will heal and aid the party through self-sacrifice and-or dark magic abilities. However, I just can't see Necromancer being the outcome...Dark knight is just the more logical choice as a job option that fits the lore and basic skills you want from necromancer....minus the summoning of the dead.

    Necromancer just seems like an epic boss we'd need to defeat...maybe a Thm gone bad. You're correct we need another party healing healing role and a 'sacrifice' healer does fit the bill...but that just seems to play more into Dark Knight than a SE necro. Redmage, if introduced might also carry some of the abilities you are hoping for.


    Lastly, even if SE gave us necromancer, the idea you put forth in your OP while cool is way too over-powered. The necro you desire is really only suited to a single player game.
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  2. #2
    Player
    AceofRains's Avatar
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    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kinseykinz View Post
    I do believe that Thm will 'spawn'...get it :-) a job-type that will heal and aid the party through self-sacrifice and-or dark magic abilities. However, I just can't see Necromancer being the outcome...Dark knight is just the more logical choice as a job option that fits the lore and basic skills you want from necromancer....minus the summoning of the dead.

    Necromancer just seems like an epic boss we'd need to defeat...maybe a Thm gone bad. You're correct we need another party healing healing role and a 'sacrifice' healer does fit the bill...but that just seems to play more into Dark Knight than a SE necro. Redmage, if introduced might also carry some of the abilities you are hoping for.


    Lastly, even if SE gave us necromancer, the idea you put forth in your OP while cool is way too over-powered. The necro you desire is really only suited to a single player game.
    Thats a little out there, but its not far out there. Dark Knight is something I'm highly doubtful we will see comming from thaumaturge and most certainly not used for healing the party. BUT Dark Knight can function with strong life steal, something I meantioned earlier in the thread about using being a lancer using Life Surge, Necrogensis [with your choice of spell], Drain, Bloodbath from maruader, and A Blood Sword Skill.

    I believe DRK would be awesome utilizing cross class abilities from Marauder and Thaumaturge, making it into a kind of offensive life steal tank.

    I'd also like to question how the Necromancer I designed is overpowered? I'm sure balancing needs consideration in stats first before you can deem something overpowered. This design also has it's deficiencies so I'm actually pretty positive its not OP. Perhaps it was the perpetual Resurrection? I think that can be limited to only be activated either once every increment of minutes or only if you die while your 15 minute ability is active. That type of passive is actually something that exists in League of Legends on the champion Anivia, the cryophoenix. When she dies she reverts to an egg form and for a few seconds if the egg is not killed she will be Resurrected. Annoying for enemy players but its actually not game breaking.

    I believe there's no reason to be limited in what a job can do to give it the right feel, I believe how ever restricting how it does these things is what gives balance to the job.

    Nice pun btw :P
    (1)
    Last edited by AceofRains; 02-10-2013 at 05:30 PM.

  3. #3
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AceofRains View Post
    Thats a little out there, but its not far out there. Dark Knight is something I'm highly doubtful we will see comming from thaumaturge and most certainly not used for healing the party. BUT Dark Knight can function with strong life steal, something I meantioned earlier in the thread about using being a lancer using Life Surge, Necrogensis [with your choice of spell], Drain, Bloodbath from maruader, and A Blood Sword Skill.

    I believe DRK would be awesome utilizing cross class abilities from Marauder and Thaumaturge, making it into a kind of offensive life steal tank.

    I'd also like to question how the Necromancer I designed is overpowered? I'm sure balancing needs consideration in stats first before you can deem something overpowered. This design also has it's deficiencies so I'm actually pretty positive its not OP. Perhaps it was the perpetual Resurrection? I think that can be limited to only be activated either once every increment of minutes or only if you die while your 15 minute ability is active. That type of passive is actually something that exists in League of Legends on the champion Anivia, the cryophoenix. When she dies she reverts to an egg form and for a few seconds if the egg is not killed she will be Resurrected. Annoying for enemy players but its actually not game breaking.

    I believe there's no reason to be limited in what a job can do to give it the right feel, I believe how ever restricting how it does these things is what gives balance to the job.

    Nice pun btw :P
    It's over-powered because of what you want it to do + what a Necromancer should actually be. No one chooses to play necromancer for it's 'heals'... healing characters are typically virtuous. People play Necromancers for the destruction/damage they can bring about. Basically, what you are trying to create is a 'evil' Conjurer-WHM that also has a pet. In order to accomplish all of this 1 of 3 things would need to happen:
    1. Job gets decent damage/healing and pet dd skills but is OP compared to other party roles but does in fact play and feel like a Necromancer should
    2. Job gets low-level to modest damage/healing and pet dd skills to be in-line with other party roles but no longer feels 'Nercromancer-powerful like'
    3. The job is created, but is missing one of the types of damage/healing you are suggesting. IE Can sacrifice heal and summon a pet, but can't do spell or physical damage with out pet. Or can spell dd and heal but no pet etc.

    ...By the way, a Summoned corpse is basically the same thing as a pet.

    As to the Dark Knight hypothesis: Its a valid way to create one...esp. given the current in-game lore and classes. I was just trying to point out that it is the more likely job to be created using some of the same skills you were hoping to include in the game, and that it is more plausible at the moment than Necromancer.
    (1)

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kinseykinz View Post
    It's over-powered because of what you want it to do + what a Necromancer should actually be. No one chooses to play necromancer for it's 'heals'... healing characters are typically virtuous. People play Necromancers for the destruction/damage they can bring about. Basically, what you are trying to create is a 'evil' Conjurer-WHM that also has a pet. In order to accomplish all of this 1 of 3 things would need to happen:
    1. Job gets decent damage/healing and pet dd skills but is OP compared to other party roles but does in fact play and feel like a Necromancer should
    2. Job gets low-level to modest damage/healing and pet dd skills to be in-line with other party roles but no longer feels 'Nercromancer-powerful like'
    3. The job is created, but is missing one of the types of damage/healing you are suggesting. IE Can sacrifice heal and summon a pet, but can't do spell or physical damage with out pet. Or can spell dd and heal but no pet etc.

    ...By the way, a Summoned corpse is basically the same thing as a pet.

    As to the Dark Knight hypothesis: Its a valid way to create one...esp. given the current in-game lore and classes. I was just trying to point out that it is the more likely job to be created using some of the same skills you were hoping to include in the game, and that it is more plausible at the moment than Necromancer.
    I'd say option two is the best. You only attach negative emotion with it by saying it wouldn't be all powerful. But thats not the point. The point is that we've brought balance to a job that can dps as well as heal and be fair about it. If you want powerful look at the 15 minute ability, or how about the fact that if you die you get a free raise on your self? The reason I even considered Necromancer to play like this is because A) FFV's felt very black magish and fit with thaumaturge considering the spells they get [fire, thunder, ice]. B) If you deal with death you deal with life as well. If we made necromancer into something that was pure dps like black mage or too similar to summoner what the hell would be the point? You would be creating jobs that have no sense of identity. I say why not a model like this? It's fun, original, and actually isn't too far off from what the actual idea should be. Especially with two Raise skills to support the party. It just makes sense to me.
    (1)
    Last edited by AceofRains; 02-11-2013 at 03:36 AM.

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