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  1. #10
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Necromancer definitely was among the further masteries Thaumaturge pointed to. There are certainly other viable options, but I like the potential Necromancer has. I don't see any use for elemental spells, nor Sacrifice, Banish, Dia, or the like. (Well, maybe Banish and Dia, in a broad enough view of the mastery...)

    As for party role, having some more accumalative dungeon-running elements (in this case, using slain enemies as undead thrall) is fun, but usually don't work well unless the game accommodates it. It can lead to issues like the party being unwilling to start a boss without their two Necros having resurrected the mini-bosses just before it to fight him.

    I love the mechanics of flipping over the ideas of life and death, damage and healing, and honestly that doesn't seem like something that's been played on much in other takes on the Necromancer. I also think it's those other takes that might put people off to Necromancer as a FF job, simply due to the name--for which reason it might be worth your time to just throw out a few more for thought. However, that mechanic/concept is hard to make truly interesting, as the WoW warlock class has shown, along with a couple Warhammer:AoR classes I've forgotten the names of.

    Now, considering role...
    Classes that use their own resources to aid others (siphoning or using their own health and mana to do so) can usually do pretty well on their own; after all, they have to replenish their bars somehow. That means that either they're producing these resources themselves or they're stealing it from someone or something else before transferring it further. The latter can be done through tanking or party-nuking (given the ability to 'positively' attack allies) during undead form, but that could get OP easily. Basic health and mana steals would also work, but again--can be dull. Being able to use these resources for damage allows one to play in a niche of pushing his or her health reserves to the bare minimum to maximize damage, or swapping between health and mana priorities within rotations. That... certainly sounds potentially very fun.
    Ah I like the input dude. I don't think this type of Necromancer is one that focuses on Resurrecting enemies. though, rather allies for support purposes and a simple call for ashkin. So as for rezzing mini boss thats somewhat out of the question.

    I completely agree that people may be put off by necromancer simply because of the feel [admittedly even I was for the longest time], so what I did was more analyze FFV necromancer. I thought it might might be lacking a little difference in black mage or something though and the healer elements seemed to be a good idea. League of Legends made me a little more open minded to charcter types because just because its a dark job doesn't mean it doesn't deal with health.

    As for doing well on their own, I think necromancers would have as much trouble as any other job, making sure to inhibit their healing by making cure actually deal damage to themselves would actually give them more trouble then its actually worth trying to solo. but then again there will always be those jobs that can solo some things better than others, that's pretty much the package deal that comes with specialization.

    Either way, I think this can be very fun as well.
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    Last edited by AceofRains; 02-10-2013 at 11:05 AM.

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