Results 1 to 10 of 122

Hybrid View

  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AceofRains View Post
    I appreciate it man!

    Sacrifice is something I wanted to discuss as an ability. It took some of your own HP to heal someone correct? Like I said in the OP I really think it if they designed this job to feel like an undead [like taking damage from cure but being able to raise themselves] then damaging your own HP with sacrifice would feel somewhat impractical no? So I thought that sacrificing a summoned pet would be a better mechanic. Thoughts?
    It healed and also gave a Regen effect yeah. Problem with trying to Zombify mobs is you can't target and cast Cure/Raise on mobs. You could make it pretty "dark" all around and a decent support mage. Consider the abilities to drain your own HP to heal allies (Sacrifice) and the ability to drain your own MP and give it to allies (Syphon maybe?). ATM it's hard for me to imagine it as a support-pet job because I haven't seen Summoner and what it can do, with Beastmaster being a more DD oriented Job and melee/mid-range fighter, I can only compare it to Summoner. So I'd have to see what kind of Support/Debuffs Summoner offers, then play off strengths and weaknesses for a Necromancer.

    What weapon could a Necromancer use?
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by NoloeTazier View Post
    It healed and also gave a Regen effect yeah. Problem with trying to Zombify mobs is you can't target and cast Cure/Raise on mobs. You could make it pretty "dark" all around and a decent support mage. Consider the abilities to drain your own HP to heal allies (Sacrifice) and the ability to drain your own MP and give it to allies (Syphon maybe?). ATM it's hard for me to imagine it as a support-pet job because I haven't seen Summoner and what it can do, with Beastmaster being a more DD oriented Job and melee/mid-range fighter, I can only compare it to Summoner. So I'd have to see what kind of Support/Debuffs Summoner offers, then play off strengths and weaknesses for a Necromancer.

    What weapon could a Necromancer use?
    Yeah I definately would not support a Zombify ability at this moment, maybe in the future. I do hope they making healing damage the undead though, that should be a standard at this point.

    I'd say the pet part is a nessescity because in its own right, necromancer is a type of summoner. I really can't wait for new updates on Arcanist and Summoner though. The cross class abilities that an arcanist has is going to be really pivotal to pet controls for other classes such as beast master, or even puppet master. Otherwise they might make an independent pet control system, or a completely different pet class altogether.

    If I were to compare it to summoner, and I couldn't say for sure until the summoner job is out, I'd say that summoner focuses more on stronger elemental pets, and enhancements and debuffs, while Necromancer is something rather that would focus on basic magic casting along with heals. Both have a pet dps but necromancer would be slighty weaker in the pet dps area and stronger in the actual spell casting area. Whereas summoner would have a high output of damage coming from their pet, and minimal damage for casting basic spells and DoTs. Very speculative, but if I were to implement both of these classes and make them unique, that's how I'd try to do it.
    (0)

Tags for this Thread