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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    The Sil'dih were able to create a Zombie army, so if Necromancer was to become a Class/Job this is where we would potentially learn the art. (Sil'dih empire may or may not be completely destroyed). I'd say Lore wise to justify learning Necromancy it would definitely be a Dark Art, Thaumaturges commit assassinations and steal valuables from dead bodies and even they think Necromancy is a bad thing.

    As for game mechanics wise, it'd be fun I guess. The tough part would be balancing it with Summoner and Beastmaster(which is probably coming sooner rather than later). Summoner looks as if it will be able to DD along with Support and Debuffs, so it'd be tough for Necromancer to do similar things while being different.
    (4)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by NoloeTazier View Post
    (Sil'dih empire may or may not be completely destroyed)
    This has been overtly shown as at the very least a city turned long buried necropolis. The only two map coordinates referenced are:

    *Initial Monk quest lies on a site once known to be the former location of the city. No architecture of any kind remained as of the end of 1.0.

    * Sil'dih Aqueducts, seen deep within the copperbell mines. The nature of an aqueduct is to supply potable water over long distances, so its positioning is not totally unusual.

    The only other clue of Sil'dih is the possibility that the ancient ruins in Thanalan concept art ARE those of the lost city, although this alone is conjecture.

    That said, I would welcome the idea of seeing Ul'dah being decimated, and the residents fleeing, ultimately resettling at this city which appears built into the cliffs of a chasm.
    (0)

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