Spell listings for the FF series:
FF I
White Magic
Cure
Harm
Fog
Ruse
Lamp
Mute
Alit
Invisible
Cure 2
Harm 2
Afire
Heal
Pure
Fear
Aice
Amute
Cure 3
Life
Harm 3
Heal 2
Soft
Exit
Fog 2
Invisible 2
Cure 4
Harm 4
Arub
Heal 3
Fade
Wall
Xfer
Life 2
Black Magic
Fire
Sleep
Lock
Lightning
Ice
Dark
Temper
Slow
Fire 2
Hold
Lightning 2
Lock 2
Sleep 2
Fast
Confuse
Ice 2
Fire 3
Bane
Warp
Slow 2
Lightning 3
Rub
Quake
Stun
Ice 3
Break
Saber
Blind
Stop
Zap!
XXXX
Nuke
FF II
White Magic
Cure
Blink
Safe
Shell
Fear
Peep
Heal
Mute
Life
Anti
Exit
Dispel
Mini
Fog
Slow
Barrier
Wall
Change
Beserk
Haste
Charm
Holy
Black Magic
Fire
Ice
Bolt
Warp
Curse
Stone
Stop
Toad
Break
Aura
Aero
Blind
Sleep
Drain
Aspil
Death
Flare
Ultima
FF III (2006 version as I could not find anything on the original 1990 release)
White Magic
Cure
Cura
Curaga
Curaja
Poisona
Sight
Aero
Aeroga
Mini
Toad
Teleport
Blindna
Libra
Confuse
Silence
Raise
Arise
Protect
Stona
Haste
Esuna
Reflect
Tornado
Arise
Holy
Black Magic
Fire
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
Sleep
Blind
Poison
Break
Shade
Raze
Erase
Bio
Warp
Quake
Breakga
Drain
Flare
Death
Meteor
FF IV
White Magic
Cure 1
Cure 2
Cure 3
Cure 4
Esuna
Sight
Life
Mini
Exit
Float
Life 2
Blink
Charm
Shell
Scan
Wall
Hold
Berserk
Holy
Mute
Protect
Slow
Dispel
Haste
Black Magic
Fire 1
Fire 2
Fire 3
Flare
Ice 1
Ice 2
Ice 3
Death
Bolt 1
Bolt 2
Bolt 3
Wind
Venom
Stone
Bio
Quake
Meteo (Meteor)
Psych
Drain
Sleep
Toad
Piggy
Warp
FF V
White Magic
Cure 1
Libra
Pure
Quiet
Safe
Mini
Cure 2
Raise
Charm
Blink
Shell
Esuna
Cure 3
Wall
Berserk
Arise
Holy
Dispel
Black Magic
Fire
Ice
Bolt
Poison
Sleep
Toad
Fire 2
Ice 2
Bolt 2
Drain
Break
Bio
Fire 3
Ice 3
Bolt 3
Flare
Death
Aspil
Time Magic
Speed
Slow
Regen
Mute
Fast
Float
Demi
Stop
Exit
Comet
Slow 2
Return
Quarter
Fast 2
Old
Meteo
Quick
Xzone
Blue Magic
Condemn
Roulette
AquaBreath
L5 Doom
L4 Gravity
L2 Old
L3 Flare
Frog Song
Melody
Flash
Time Slip
Moon Flute
Death Claw
Aero
Aero 2
Aero 3
Emission
Goblin Punch
Dark Shock
Guard Off
Fusion
Mind Blast
Blood Suck
Magic Hammer
Big Guard
Exploder
????
Blow Fish
White Wind
Missile
FF VI (I listed the spells from this game but keep in mind FFVI did not categorize spells, it treated any form of magic as just that, "Magic.")
Cure 1
Cure 2
Cure 3
Antidote
Life
Life 2
Life 3
Regen
Remedy
Fire
Fire 2
Fire 3
Ice
Ice 2
Ice 3
Bolt
Bolt 2
Bolt 3
Poison
Drain
Bio
Break
Doom
Pearl
Flare
Demi
Quarter
X-Zone
Meteor
Ultima
Quake
W. Wind
Merton
Scan
Slow
Rasp
Mute
Safe
Sleep
Muddle
Haste
Stop
Berserk
Float
Imp
Reflect
Shell
Vanish
Haste 2
Slow 2
Osmose
Warp
Quick
Dispel
FF VII & VIII (I chose not to list the spells for these two games because they had a very unique way of applying the use of magic to the game through their materia and draw system. On top of that, these game did not really have a job system and, like FFVI, did not categorize magic)
FF IX
White Magic
Cure
Cura
Curaga
Life
Scan
Panacea
Stona
Shell
Protect
Silence
Mini
Reflect
Confuse
Berserk
Blind
Float
Dispel
Esuna
Full Life
Haste
Holy
Jewel
Might
Regen
Black Magic
Bio
Blizzard
Blizzara
Blizzaga
Break
Comet
Death
Demi
Doomsday
Drain
Fire
Fira
Firaga
Flare
Meteor
Osmose
Poison
Sleep
Slow
Stop
Thunder
Thundara
Thundaga
Water
FFX (Not really any type of job system here but were basically "inferred" by each character's look and style. Though the game did split its magic into categories via the sphere grid system).
White Magic
Cure
Cura
Curaga
Esuna
Scan
Nulblaze
Nulfrost
Nulshock
Nultide
Life
Full-Life
Haste
Hastega
Slow
Slowga
Shell
Protect
Reflect
Dispel
Regen
Holy
Auto-Life
Black Magic
Fire
Fira
Firaga
Thunder
Thundara
Thundaga
Water
Watera
Waterga
Blizzard
Blizzara
Blizzaga
Bio
Demi
Death
Drain
Osmose
Flare
Ultima
FF X-2
White Magic
Cure
Cura
Curaga
Regen
Esuna
Dispel
Life
Full-Life
Shell
Protect
Reflect
Full-Cure
Black Magic
Fire
Blizzard
Thunder
Water
Fira
Blizzara
Thundara
Watera
Firaga
Blizzaga
Thundaga
Waterga
Arcana
Drain
Demi
Confuse
Break
Bio
Doom
Death
Black Sky
Garment Grids
Auto-Life
Blind
Flare
Haste
Hastega
Holy
Osmose
Silence
Sleep
Ultima
FF XI
FF XII
White Magic
Cure
Cura
Curaga
Curaja
Renew
Raise
Arise
Esuna
Esunaga
Blindna
Vox
Poisona
Stona
Cleanse
Dispel
Dispelga
Regen
Holy
Black Magic
Fire
Thunder
Blizzard
Water
Aero
Fira
Fira
Thundara
Blizzara
Bio
Aeroga
Firaga
Thundaga
Blizzaga
Shock
Sourge
Flare
Ardor
Scathe
Time Magic
Haste
Hastega
Slow
Slowga
Immobilize
Disable
Stop
Reflect
Reflectga
Float
Break
Countdown
Balance
Bleed
Warp
Green Magic
Protect
Protectga
Shell
Shellga
Bravery
Faith
Blind
Blindga
Silence
Silencega
Sleep
Slepga
Poison
Toxify
Oil
Arcane Magic
Dark
Darkra
Darkga
Gravity
Graviga
Reverse
Berserk
Confuse
Decoy
Death
Vanish
Vanishga
Bubble
Drain
Syphon
FFXIII (Never truly classified its spells but they were only available under certain paradigms (FFXIII's version of s job/support job system). For this game I'm only going to list what were actually used as spells under each paradigm.)
Commando
Ruin
Ruinga
Ravager
Fire
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
Water
Watera
Waterga
Aero
Aerora
Aeroga
Synergist
Barfire
Barfrost
Barthunder
Barwater
Bravery
Bravera
Enfire
Enfrost
Enthunder
Enwater
Faith
Faithra
Haste
Protect
Protectra
Shell
Shellra
Veil
Saboteur
Curse
Cursega
Daze
Dazega
Deprotect
Deprotega
Deshell
Deshellga
Dispel
Fog
Fogga
Imperil
Imperilga
Jinx
Pain
Painga
Poison
Poisonga
Slow
Slowga
Medic
Cure
Cura
Curasa
Curaja
Esuna
Raise
Sources:
My own games
www.finalfantasy.wikia.com/
http://www.uffsite.net/
Also bear in mind that the names of certain spells change in their reiterations (ie Fire 3 becomes Firaga, Bolt 3 becomes Thundaga, etc.) I hope this helps and if I missed anything let me know and I'll add it in.
On a quick side note though, I think this topic has been derailed for the last few pages. The purpose was to simply discuss various ideas that could be used to improve or innovate the two jobs systems. I think people are focusing way too much on the elaboration of a disagreement or set of disagreements, and thus has become some sort of battleground for two differing view points. Just sayin.
Anyways, happy forum going.