Quote Originally Posted by KoujiGeki View Post
ya they did say that there wont be the 15 limit in 2.0. but they havent said that the would rework the spells at all. and thats one of the main concerns are for Thunder Mage. If the 2 other spells they had were both good dmg and mp efficient i would bet you money a thread like this would exist. Its out of fear that when titan and ramuh come along that Thunder Mage is going to be useless for those fight. If the Ice and Fire lines where like Thunder, Thunder Mages wouldnt even care that whm has Aero Water and Earth. And people cant get to mad at Blms from 11 if they lived through the days of ToAU when birds mimic magic, and Blm got no pt invites which would be like The Nam flashbacks lol.
Actually, while it hasn't been said, you can watch the video of the alpha footage about quests, and look at the CNJ's set. Stone has already been reworked - it's a DMG onry spell now, no more magic evasion down debuff. CNJs have new spells (Water shown), not to mention the GCD will also affect everything, so there has to be a rework of spells.

Also, I don't see a need where BLM needs to be useful in everything. DRGs and MNKs get shafted enough from content in 1.0 - why does BLM have to be the special child? And why do you need to bring up XI's BLM? I have yet to see more than one type of fight exclude BLM on a regular basis (IE) so your point about no pt invites is redundant in XIV's context. As a response to JG's comment on the DRG AF final fight - yes, Thunder was god awful on the drake. However, you neglected the one true enemy of that fight - the DRG boss. And the golem boss in skirmish was just ONE BOSS in what...5 or 6? Don't tell me that BLMs were useless in the other bosses either, because that is plain bull.