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  1. #321
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Cause in every other final fantasy, Fire/Blizzard/Thunder did almost the same damage as each other. They were equals, if you ran into a mob that was fire-based, you could you thunder or ice to do the same damage.

    In FFXIV if you run into a lightning-based mob you are screwed. You can't do nearly the same damage to a mob that isn't lightning resistant. That is my problem, it's not traditional.

    And on the truly rare situation a mob was strong against fire/lightning/ice like some in FFIX or FFII. Some bosses resisted all magics but one. You know which one that was? Flare. So yeah when tradition if all spells failed flare would pick up the slack. It doesn't here.

    Necromancers usually have stamina as one of their main stats so they have HP to spare. They can take a hit or two.

    On trash mobs, flare and blizzara are ok. But I would gladly give them up for far range single target spells for high damage. I want to be a high damage caster, not a smuck garbage man. Someone else can have that job.

    @Kinsey
    It makes no sense for Black mage for to have scourge/scourge II and 2 other spells, we thrive on our role to do damage.

    While the white mage is to thrive on healing, but with Banish/Banishga Holy/Holy II, you get the option to do mnore than just heal at certain points.

    Black mages role has only ever been to deal damage, bio in previous games did high damage with a small chance to DoT. So why should we be the one's limited to 2 combos? White mage doesn't need to have super high damage, that's our job, so we should have the spells that meet the enemies weakness. Which is why we should have all elemental spells.

    If you give use two combos such as scourge/ scourge II and Unholy/ Unholy II then we just end up at the same bad place, mob resistance. We black mages hit a wall of mob resistance, we could never exploit a mobs weakness therefore the developers would have to remove resistances for us to be effective.
    Welcome to the world of DD classes, where you get to find out that Black Mage is not the best, quickest, "Take em along for world firsts!" answer to everything. Using one spell as a crutch for your damage is your problem, it is not ours, it is not White Mage, it is not Conjurer.
    (6)

  2. #322
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    It makes no sense for Black mage for to have scourge/scourge II and 2 other spells, we thrive on our role to do damage.


    Black mages role has only ever been to deal damage, bio in previous games did high damage with a small chance to DoT. So why should we be the one's limited to 2 combos? White mage doesn't need to have super high damage, that's our job, so we should have the spells that meet the enemies weakness. Which is why we should have all elemental spells.
    .
    Because Damage spells does not only mean 'Elemental spells'. That is where this discussion keeps tripping. Also, you don't need to be the best DD in every situation. No other DD is. Live with it, afterall, they do.
    (5)
    Last edited by Kinseykinz; 02-17-2013 at 12:30 AM.

  3. #323
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Radacci View Post
    I get it BLM is top damage dealer
    yeah but not really. blm is the *easiest* and most consistent damage dealer, but rarely the ideal/top DD in most scenarios

    Quote Originally Posted by Jinrya-Geki View Post
    In FFXIV if you run into a lightning-based mob you are screwed
    okay then, so what about mobs with really high melee defense?

    edit: not sure why i even bothered asking this question. it's pretty apparent how biased you are on the issue.
    (4)
    Last edited by fusional; 02-17-2013 at 01:09 AM.

  4. #324
    Player
    Join Date
    Mar 2011
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    4,948
    Cause in every other final fantasy, Fire/Blizzard/Thunder did almost the same damage as each other. They were equals, if you ran into a mob that was fire-based, you could you thunder or ice to do the same damage.

    In FFXIV if you run into a lightning-based mob you are screwed. You can't do nearly the same damage to a mob that isn't lightning resistant. That is my problem, it's not traditional.
    But this has absolutely nothing to do with the elements and everything to do with the spells themselves.

    That said, I really don't give a rats ass if it's traditional or not in this case. I liked the different spells being given different functions.
    (4)

  5. #325
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I really think SE is stretching the jobs a little thin due to them wanting everyone to have the exact same number of abillities. Some jobs that would traditionally make more sense to have a large list of spells got shortlisted due to constraints.

    WHM and BLM both seem to suffer from this, also the lack of proper tiering of spells takes alot of the MP control you would normally have out of your hands. They make up for it with a few abillities but your not able to control your damage as well as you should be able to. If anything I always thought of BLM as a glass cannon with high damage output quick death ensues so they had alot of options to dial back the damage so they didn't get dead.

    Personally I'd like to see BLM get all the elementals to their handling mainly due to it being their trademark, or hell at least make the other elements they do have available to them not usefull in only a handfull of situations and even those few usefull situations need resistence checks...
    (0)

  6. #326
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    You guys need to stop trying to turn this into FFXI.
    (1)

  7. #327
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    4,964
    Quote Originally Posted by Issachar View Post
    You guys need to stop trying to turn this into FFXI.
    It's not really about XI for me, I just generally think of elemental spells when I play Blackmage, Final Fantasy Tactics is my favorite game in the series and it just shows leaps and bounds how creative they can be with all the jobs.
    (0)

  8. #328
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jynx View Post
    It's not really about XI for me, I just generally think of elemental spells when I play Blackmage, Final Fantasy Tactics is my favorite game in the series and it just shows leaps and bounds how creative they can be with all the jobs.
    Problem is, FFT was made in Square's golden era by competent people who are no longer affiliated with the company. The entire company seems to be more casual/social in their focus now and are unwilling to put hardcore depth like that into their new products. Makes sense when you see the "me too!"ism of WHM. Having a role strictly suited for support would be boring for the casual player, so it needs to do damage too. And the same with Bard.

    Also, way to totally be my pale twin.
    (0)
    Last edited by Issachar; 02-17-2013 at 04:51 AM.

  9. #329
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    So why can SE just rework the Fire and Ice lines so they can be useful like the Thunder spells? No one has answered that yet.
    (1)

  10. #330
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by fusional View Post
    yeah but not really. blm is the *easiest* and most consistent damage dealer, but rarely the ideal/top DD in most scenarios



    okay then, so what about mobs with really high melee defense?

    edit: not sure why i even bothered asking this question. it's pretty apparent how biased you are on the issue.
    Mobs with high melee defense? Is that why you usually have Slash/Pierce/Blunt damage? They resist one of the three so you switch to a weapon with the attribute on it. Like Drg in XI that had a polearm that did blunt damage, not piercing.

    Quote Originally Posted by Kallera View Post
    Welcome to the world of DD classes, where you get to find out that Black Mage is not the best, quickest, "Take em along for world firsts!" answer to everything. Using one spell as a crutch for your damage is your problem, it is not ours, it is not White Mage, it is not Conjurer.
    It's our problem and it's the fault of developers and white mages who want to DD. You don't need to. Wizards/Black Mages/ Sorcerers any Damage dealer has had multiple ways of damaging any target. It's been the role since when games with knights and wizards since they been made. So sorry that I want the traditional power house all-situtation caster.

    It's not like I even have a god damn choice, theres only two god damn casters and one is supposed to be a healer.

    Quote Originally Posted by Kinseykinz View Post
    Because Damage spells does not only mean 'Elemental spells'. That is where this discussion keeps tripping. Also, you don't need to be the best DD in every situation. No other DD is. Live with it, afterall, they do.
    Yes, black mages do, this is why we have the lowest hp and lowest defense. We are supposed to have the highest damage, and in this game the highest damage is determined by the resistance of the enemy. So if I don't have every spell for every weakness, then I can't do the highest damage.
    (0)

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