Well you can see it that way sure but the main concept is that the classes are just different forms of fighting that you can choose from as the job. Like building up weapon profiency. It's no worse than having to level every other class to 30 or more.
I agree just illustrating one way how jobs in this case whm and blm could harness both schools of magic.2. Once again, you can't just change the rules for mages and NOT change them for all other classes/jobs...so you DO have to consider how this would balance and be done with the other party roles. (I know you were trying to save time, but you must balance all party roles to make any change like this balanced and possible)
Keyword: potentially, i can use them as an example without the sky falling. Any and all skills are potentially able to be given to another class.3. Elemental Bar-spells and Spike spells are potentially slotted for other mage casters or as higher level CNJ/WHM THM/BLM spells.
I'm not trying to suggest it's a perfect solution but unlike the 1.0 debacle the spells and skills you have access to will not be just about all available to each and every class. In this case with jobs you would have to level 2 classes... maybe more later. Though in the case of melee classes you'd be choosing between differing styles of damaging enemies so i'll admit the change would probbably be less extreme for them.4. If you wanted to only be a 'Black Mage' or 'White Mage' you would have to fully level both THM and CNJ to cap so that you could switch between the roles as needed. (which is exactly what we had to do under the old pre-job system and many people hated that)
SE will design content around the systems they design if thats what you mean by limit. The whole point i'm making is that a Black Mage would not be able to go into a dungeon and casually switch between each element blasting away at optimal output. That doesn't mean they would be useless but they would have to consider wether thaumaturge(fire, ice, thunder) or conjurer(stone, wind, water) would be best for the run as a whole. Like you might decide to go thaumaturge because most of the enemies are weak to thunder in a dungeon or you might go conjurer because the final boss is weak to earth. Rather than "ooo look monsters everyone cast the elemental aoe spell they are weak to on my mark" all enemies die before getting to act being the answer to largely every encounter.5. This would limit what types of battle and dungeon content could be created. To my knowledge we will not be able to switch jobs/classes once we enter and instanced dungeon or battle in ARR.



Reply With Quote

