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  1. #11
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Zantetsuken View Post
    I prefer this fix: Individual JOB restrictions/licenses on cross-class abilities and spells.

    How it works now:

    BLM can use all THM skills as well as all shareable class skills from both PGL and ARC.
    WHM can use all CNJ skills as well as all shareable class skills from both GLD and PGL.

    How it might work with individual job skill restrictions/licenses:


    BLM gains access to all THM skills except Necrogenesis and Parsimony. - Can equip: Aero(ra), Water(ra), and Stone(ra), Decoy, Chameleon, Second Wind, and Stoneskin.

    WHM gains access to all CNJ skills except Aero(ra), Water(ra), and Stone(ra). - Can equip: Resonance, Sanguine Rite, Outmaneuver, Sentinel, Tempered Will, Chameleon, Featherfoot, and Second Wind.
    Except this would need to happen to ALL classes and Jobs in order to be balanced...

    So what skills should PLD drop from GLA to gain from CNJ...and how will this help them as main tank?
    What skills should BRD drop from Archer but gain from from CNJ...yeah, CNJ. I'm sure that'd balance out and keep bard DPS levels decent.
    What skills should WAR drop from MRD but gain from GLA...and how will that not make them overpower PLD as tank rendering PLD useless. :P


    Also, by what in game dynamic can Black Mage suddenly equip skills that don't even come from one of the base classes required to unlocking the role in the first place? If your intention is that the 'skills each job would really want' are handed to them, regardless of the base class they come from (IE NOT one of the 2 classes required for unlocking that job), then you've just made the class system useless...


    Also, Holy can't be White Mages only defensive spell...and that is all you're leaving them with. Just because they are supposed to be Main Healers doesn't mean we should make them sitting ducks. (Just to be clear, every class/job has at least one self-heal skill available to them so that they can heal themselves in an 'oh crap moment'...WHM has heals naturally they need a nuke to defend themselves in an 'oh crap moment') Holy is not a practical spell as it eats all of WHM's MP.



    The jobs are supposed to just amplify the base classes natural strengths....everything else has been said before about the hows and whys.
    (2)
    Last edited by Kinseykinz; 02-15-2013 at 02:19 PM.