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  1. #11
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Bowen View Post
    This won't fix the wheel, though. Giving all the elemental spells to the already OP BLM will not fix anything.
    I understand the argument that "opening up all spells on BLM won't effect BLM's gameplay all that much" or only slightly make it less boring, but balancing all elemental spells to the same potency and number of spells, simplifying them on a single class that can make use of them, I believe it would improve the use of elemental affinity significantly to what it currently is.

    At the moment we have 2 out of 6 spells that have 3-combo chains with a decent amount of potency.
    - Fire & Thunder
    4 out of 6 are either not usable in the elemental chain, or are limited by the class in which has them.
    - Aero & Stone has 2 spells each, mainly based on utility rather then damage, with the inability to really go much further then that in the future patches (due to the job that is associated with them, in my opinion).
    - Water, we all know that issue. NDA is also present here.
    - Blizzard has 2 spells, both of which are more for utility as opposed to damage.

    So at the moment the chain is extremely lop sided. Giving one job, all 6 elements, with 3 spells for each line would improve elemental affinity, yes.

    If you don't agree that it would improve the use of affinity, how do you propose it to be improved and turned into an actual mechanic?

    Quote Originally Posted by Kallera View Post
    It it also the class from the view of a new player learning conjurer. Classes are meant for solo play and you are making it more dependant on other classes(or players) for battles.
    Specifically, no.

    Replacing Aero/Stone with Light based nukes would have no true battle mechanic effect. CNJ's would still be able to solo the same as they would with Aero/Stone..

    Think of it as changing the animation from green wind & brown rock to beams/balls of light. The potency, utility and purpose would remain.

    I would be completely fine with WHM having "Aero and Stone" based spells, then giving BLM 3 seperate spells associated with those elements to balance the chain, however unfortunately changing WHM to a Divine based nuker seems to be the cleanest way in my opinion.
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    Last edited by Altena; 02-14-2013 at 09:52 AM.