Quote Originally Posted by Altena View Post
Nice, a personal attack.

I am a jerk because my opinions aren't yours by the sounds of it, as I have done nothing apart from disagree with the points you have attempted to make.

Playing BLM in content because it is optimal, is a bearable reason to play it, despite it being a boring job.
Is there something wrong with improving a boring job? It is pretty widely known to be boring. A lot of people think the job is boring, and facerollingly easy to play.
If you find spamming thunder nukes boring then i doubt you will be satisfied with having the other nukes either. As they are likely to just be used in the same way, thunder weak mob, spam thunder, stone weak mob spam stone. The mechanics don't change at all if anything you get more intrenched in the boring mechanics you say are boring. You can remedy this a little by adding spells that have utility uses (uses no good for spamming) effective on end game bosses. Preferably not on Black Mage's elemental nukes also.....

So for example what would help Black Mage switch things up in a fight would be spells like:

Bio~ Non elemental/Poison Elemental Nuke with Poison/Sap add effect.
Stun~ Stuns the enemy.
Blind~ Blinds the enemy.
Poison~ Poison's the enemy.
Curse~ Reduces the enemies attack stat.
Toad~ Turns the foe into a useless toad.
Break~ Petrifies the enemy.

All these could break the elemental nuke spam cycle, though i won't argue how broken they could be depending how they were implemented. I'd argue Black Mage should be more powerful, but take more hate because the way things are now Black Mage can sit in the background spamming nukes with little skill needed to evade aggro. Not helped by them having access to archer -emnity skills and freeze in its current form.