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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The way they currently do classes will prevent them from branching into other jobs. Jobs only add 5 extra skills to these classes, and take none away. And no, the 5 crossclass skills you cant use anymore doesnt count as 'this classes skills'. Like I keep saying, only by overhauling all these classes can they fix the problems with them. And it will also be the only way they open up new jobs for them. Some people simply cant see any problems or imbalance, i'm simply not going to argue it with them anymore....

    For ex, how will they be able to add Dark Knight to Gladiator as a mod once said they were thinking about (With the effect of never being able to be pld, which I wouldnt mind) if Gladiator skills are all Paladin-ish sounding? Dark Knights simply dont use Flash, and if they didn't plan on making it a tanking class, it would have way too many tanking skills to be DD oriented! They would have to completely change all the base skills and traits of the gladiator to match Dark Knights personality. If they were to ever add Necromacer on top of THM, they can't, because necromancers aren't elementalists. They would have to go and revert it all back to following its lore of life/death and curses.

    And the problem with WHM DD'ing good solo and CNJ DD'ing good solo that some people seem to be ignoring is that SE themselves MADE jobs for PARTYING. none of the jobs should have ever been equal or better than classes solo. But WHM is better, Warrior is BY FAR better, pld is better, drg is better, brd is way better, mnk is way better, blm is sorta better if you play it right.

    I would have no qualms if they came in here and renounced that whole idea, but they probably wont. It would however be way better if they reformed these classes and jobs to play completely differently from each other, keep THEIR identities as [Classnamehere] or [Jobnamehere] and could preform both party and solo functions with their identities.

    I can only hope that they did jobs way differently in beta, or they are at least reading these comments and are thinking about making it right.
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    Last edited by Reika; 02-13-2013 at 11:00 AM.