WHM is an extension of CNJ. Beyond subbing abilities from a greater range of classes, there is no difference between playing as WHM and playing as CNJ from a solo standpoint. Cleric Stance isn't even a WHM ability, it's a CNJ ability.If WHM can't lv on it's own, play as CNJ instead
Jobs have access to all the abilities of the class they branch from. Therefore, whether or not you have WHM set, you have all the spells of CNJ. This isn't going to change, so you'd better start accepting it soon. Like I said before, You don't make the rules, and there is no reason why WHM can't have any offensive magic for its own protection and soloing ability. As long as it's not superior to another job's magic, it won't be taking over anyone else's role.
In most games the "healer" class has at least some limited ability to defend itself. There is not one good reason to take this away from WHM. The only thing that was really being disputed in the first place is why WHM gets earth/wind/water instead of just astral or "holy" magic. That is an argument I can understand, though I'm not really bothered by it.
This is news to me? People used BLM all the time on my server... I was very satisfied with it as being fun to play and also useful/wanted. WHM/CNJ haivng damaging spells has nothing to do with people's satisfaction level of BLM and it's really an entirely different topic.The underlying issue, though, is that people are dissatisfied with BLM.
It baffles me why people are insisting that WHM should "lose" the capabilities it has from CNJ, when the Job isn't supposed to totally transform a class into something else, but rather strengthen specific aspects of the class. If you want to maximize healing, then just play normally. If you need to pull out your damage spells, you use cleric stance. Either way, you're not going to be more powerful than a BLM- but you have a means of defending yourself in PvP and a means of soloing in PvE. Transforming WHM into 100% nothing but cures and buffs would make the job markedly more dull, especially while leveling up- People will only play the job out of necessity and not because it's fun.
In FF1, WHM eradicated undead. In FFXI, WHM damage spells went from horrendus against regular enemies to decent against undead (and cures could also be used as damage against undead, though this was absent in FFXIV). There is plenty of precedent for WHM to have damaging spells. Holy magic is as much about smiting evil as it is about healing wounds.
Basically, people in this thread are trying to make WHM/CNJ suck more by restricting its capabiltiies. WHM was never in any danger of taking over anyone else's role so any line of discussion suggesting this to be the case is ridiculous.