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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Thats it.. all you're in favor of is WHM staying a multi-role class where as the job systems purpose was to give a class ONE role in the party.
    No, that's not what I'm in favor of. I'm in favor of all jobs having basic needs fufilled such that all classes are fully playable without complete dependence on another. If WHM can only heal, then it can't level on its own, where as *all* other jobs can. That puts CNJ/WHM at a serious disadvantage. It needs attacking ability- Not the best attacking ability, mind you- in order to be viable for all content- from solo to party to raid to PvP. If WHM has no offensive spells, then it is literally the only class that absolutely cannot level up solo. Nobody here is suggesting that damage magic be the centerpiece of WHM- however, they are necessary for good game design and balance, especially (but not solely because of) in a game that has any PvP- no matter how major or minor the PvP content is.

    I explained to you already how healers don't always just heal. Many games have had them do more, and all without ruining game balance. You're just shouting out arbitrary desires with no real reason based in good gameplay mechanics.

    The strange thing here is you want to nerf WHM's flexibility yet increase BLM's flexibility. This is hypocrisy- fighting to make WHM more helpless and make BLM more versatile. You're missing the point. The primary purpose of Cleric Stance was not giving the job a new role in a party- It is there for a situational benefits- It is not there as a role change button.

    If you remove CNJ/WHM's attack capability, then the character creation UI needs a warning label that appears if you select CNJ stating "Warning: this class cannot be used for solo play Be sure to find an adventuring companion immediately if you wish to start as this class."
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    Last edited by Alhanelem; 02-12-2013 at 03:43 PM.