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  1. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Alhanelem View Post
    Who died and had you make the rules? WHM can be anything they (SE) want it to be. And if you think all WHM has ever done in Final Fantasy is heal, you're dead wrong. Perhaps they didn't use wind and earth elements, mind you. But WHMs have been known for killing evil beings and undead. FFXI's WHM was the worst at this of any form of WHM, in all actuality. Also there is tons of precedent for healers that also can fight back in general fantasy terms:

    WoW: priest had the shadow tree which enhanced offensive capability.
    Fire Emblem had multiple healing classes that could also wield weapons or damage magic: War Monk (aka War Priest) and trickster whom wield staves (healing 'weapons" in the series)
    Dungeons & Dragons (both online and tabletop) had clerics- Whom have some proficency with certain weapons- by way of Feats and/or subclassing, you could create what were commonly known as "Battle Clerics" who could fight as well as heal (Paladins in the game are similar, except with more fighting ability and less magic ability). Or you could make a Chaotic Evil aligned cleric- This transforms all Cure Wounds spells into Create Wounds spells and Heal into Harm.

    *cues joke about the guy the WHM killed being the "who"*

    You can't do this in the middle of a fight. Why change jobs anyway when you can simply temporarily activate a stance?

    Again, as I explained before, CNJ/WHM get these spells for solo and PvP viability. That's also pretty much the only reason WHM had any damage magic at all in FFXI. If the only thing you can do is healing, that leads to a very dull class that people only play out of necessity, not because it's fun to play. Obviously other classes are capable of more damage, but it's there in a pinch if you really need it. Also, your reasoning behind your statement is flawed, because jobs only add capabilities to a class- they don't remove anything except the ability to sub abilities from any other class. So whatever attack magic potency CNJ has, WHM inherits.

    Just because you want the job to be singular in purpose doesn't mean everyone else does. Open the mind, think outside the box.
    Thats it.. all you're in favor of is WHM staying a multi-role class where as the job systems purpose was to give a class ONE role in the party.

    I think I would rather motion for BLM to recieve its heals and resurrect back, as well as some of the debuffs it lost so it can become an excelent DD and moderate healer, so now it can have 2 roles.

    PLD should get a stance that increases its attack power by 40% while reducing its defense by and enmity eneration by 30%, giving it another role.

    MNK should be given a stance that increases its evasion by 60%, enmity generation by 40% and reduces attack power by 40% giving it another role.

    BRD should get a stance that reduces all song effects by 60% while increasing its attack power by 60%
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    Last edited by Reika; 02-12-2013 at 02:50 PM.