Quote Originally Posted by fusional View Post
you people realize BLM won't be limited to thunder and fire in 2.0, right? you people realize it was a quick-fix design choice to maintain balance while overhauling the combat system and keeping things simple and effective UNTIL 2.0, right? you people realize that the devs mentioned time and time again that it was temporary and things would be more fleshed out for 2.0, right?

okay, so why does this thread keep popping up and why are people still beating the pink pulp and mist that used to be the dead horse? fuck's sake. this forum is overrun with neuroticism.
No one but SE knows how black mage will play in 2.0. The only thing we have seen of black mage in 2.0 is meteor limit break, and low and behold a lightning-ish spell. They have talked about many class/job reforms such as monk, and shown tons of videos of Archer, Dragoon, and white mage. Talked about more reforms between warrior and paladin.

But they haven't even mentioned ONCE since the limit breaks anything good about black mage.

Beating it to a pulp shows the team that, we as players want more variety to our black mage/thaumaturge class than Thunder/Thundara. Fire as aoes don't even matter for trash mobs either. Any jerk with an aoe attack can take care of trash mobs with enough people. Which why sleepga is next to useless as well, there are so little chances to actually use it when everything dies in 5 seconds.