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  1. #1
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Maybe I'm wrong, but doesn't Aero and Stone have side effects that are very beneficial to WHM? Like, I remember one has a dispel effect, while the other has a DoT. They definitely do have a purpose if this is the case. That, and I think that WHM should have some nukes, so that they can DD when they don't need to heal.

    Then again, I've never really used WHM (I only got to level BLM/THM to max before the end came. ): ) so maybe I am stupid and should leave.
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    Last edited by Bowen; 02-10-2013 at 02:08 PM.
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  2. #2
    Player

    Join Date
    Mar 2012
    Posts
    23
    they should make whm be able to implode like ninja back in ffxi instead of trying to HOLY FTW!
    (1)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Bowen View Post
    Maybe I'm wrong, but doesn't Aero and Stone have side effects that are very beneficial to WHM? Like, I remember one has a dispel effect, while the other has a DoT. They definitely do have a purpose if this is the case. That, and I think that WHM should have some nukes, so that they can DD when they don't need to heal.

    Then again, I've never really used WHM (I only got to level BLM/THM to max before the end came. ): ) so maybe I am stupid and should leave.
    Ive always hated that. Dispell and some of the other debuffs need to be their own spells. Aero is ok to have its Dot (which actually makes aero do more damage than the listed potency...) but everything else that 1.0 did with spells.... not so much. Having Dots attatched to some attack spells to make them do lesser up-front damage is fine, but a dispell? I never liked it. Dispell and Dispellga please.


    Quote Originally Posted by Bowen View Post
    Very much this. The job that could come from CNJ could be a Geomancer/Elementalist (Though, Elementalist would probably be confusing considering the localization of CNJ in other languages.) that would focus on using terrain magic.

    The same could be said for THM. They could make another Job (Necromancer?) that gets all it's old Sacrifice and resurrection spells back.



    I remember this faintly. There's an egg the CNJ's have, a Dragon Egg (I think.), that is associated with Wind. Their Patron Goddess, Nophica (I think.), is a goddess of Earth and plenty. So, naturally, it can be seen why those three elements were chosen. Earth for the soil, water to make the soil fertile, and wind to scatter the seeds.
    I for one never said anything about removing elemental magic from CNJ, but removing them from WHM. Simple way to do that is when you equip that soul of the white mage, you cant use those anymore and are instead given other things for attacking. That is one way they can separate the solo aspect of the class (which they wanted) from the party aspect of the job (which they wanted). All classes and jobs need to be done that way to give reason to use the class after getting the job, but there never has been a reason other than THM because it was just broken like that. Classes can also be a whole different thing for party play that way, making the number of avaliable 'classes' to play in a party actually 16 instead of 8.

    Elementalist/geomancer coming off of CNJ at some time is an excellent idea, and for them, potency increases on cnj base spells and more advanced earth wind and water spells.
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