Quote Originally Posted by Shougun View Post
Lol I meant we get multiple bars and the bar itself is easier to manage. 1.0's was a pia.


So we can have two rows of abilities up at the same time.


BLM should always be superior to WHM in DPS. Except maybe for undead. I liked in the first page a suggestion to give WHM turn undead spell so they can nuke with their white magic - it wouldnt be as efficient right away as BLM since BLM wouldn't need to load up the buff but it could make WHM do good damage once loaded (making WHM feel like they have nice numbers (large numbers) but because of the magic buff needing to be applied would still make BLM superior since BLM would go straight to the dps like other dps classes )


Of course between DPS like classes BLM, DRG, and MNK they should be balanced.
Again, peoples main problem is they don't like how BLM plays...that's an entirely valid point...but butchering CNJ/WHM which IS working well and balanced at the moment, to achieve more dynamic Black Mage play is simply not going to happen...nor should it.

As to the 'BLM should always be superior to WHM in DPS except for maybe undead.' There would be people who find that unfair too. They would then want WHM's 'undead-killing' spells on Black Mage because, 'hey, it's unfair that White Mage has a decent damage dealing spell Black Mage could also enjoy.'

The main problem people are having is that they want this game's battle mechanics (at least spell mechanics) to match FFXI...this is not that game. Therefore, it IS okay and balanced for BLM to not carry all the spells...please point out what endgame content in 1.0 people could'nt use BLM's effectively in. Other jobs in this game have the same issue. I don't see monks whining that they are missing some of the elemental fists....again, we don't know what will happen in ARR or once level cap is raised, but at the moment, giving BLM access to ALL the elemental spells would either make BLM overpowered OR make the spells seem highly gimp...then people would complain that blm has lack-luster spells...

I've stated earlier why the spells are divided amongst the Mage-classes/jobs the way they are. If people are unhappy with blm flexibility, that is fair...but BLM's problems have nothing to do with WHM's graces. Ask for them to fix Black Mage...there are OTHER spells/abilities/mp costs/ cooldowns/etc BLM could use that would balance the roles out.