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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    Lol I meant we get multiple bars and the bar itself is easier to manage. 1.0's was a pia.


    So we can have two rows of abilities up at the same time.


    BLM should always be superior to WHM in DPS. Except maybe for undead. I liked in the first page a suggestion to give WHM turn undead spell so they can nuke with their white magic - it wouldnt be as efficient right away as BLM since BLM wouldn't need to load up the buff but it could make WHM do good damage once loaded (making WHM feel like they have nice numbers (large numbers) but because of the magic buff needing to be applied would still make BLM superior since BLM would go straight to the dps like other dps classes )


    Of course between DPS like classes BLM, DRG, and MNK they should be balanced.
    I'm pretty sure i heard they are sticking with the 16 skills/class
    I'm also pretty sure that BLM spells have higher potency than WHM, so the issue will fix itself.
    Your suggestion would only make sense if there actually was any significant nr of undeads in the game, where such a mechanic would be useful; otherwise it would feel like a waste of skill slot. Would be fun with some undead FATE, where WHM is DPS instead of BLM
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    I'm pretty sure i heard they are sticking with the 16 skills/class
    I'm also pretty sure that BLM spells have higher potency than WHM, so the issue will fix itself.
    Your suggestion would only make sense if there actually was any significant nr of undeads in the game, where such a mechanic would be useful; otherwise it would feel like a waste of skill slot. Would be fun with some undead FATE, where WHM is DPS instead of BLM


    Oh the turn undead spell takes a NOT undead monster and makes them behave like they are undead ( I believe the effect is called "zombie"). Then the WHM can use cure and raise on them and slap them silly. Also funny to use on bosses that try to cure themselves XD


    Yeah I really dont like having equal number of skills / job / class thing I dont care so long as each class and job has been made to play both fun and balanced. Like giving BLM an aoe version of all their spells or a spell like prism (turns spells aoe but for offense spells only) then so be it, it should happen.


    Its lame fire got stuck to aoe, blizzard to debuff aoe and lightning to single target dps. Casting the same damn spells over again lol
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  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    Oh the turn undead spell takes a NOT undead monster and makes them behave like they are undead ( I believe the effect is called "zombie"). Then the WHM can use cure and raise on them and slap them silly. Also funny to use on bosses that try to cure themselves XD
    oh ok, and it would be quite annoying if mobs cast zombie on your party, and WHM whipes party with curaga
    raise on mobs sounds excessive and OP
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