Quote Originally Posted by NoloeTazier View Post
Conjurer Lore was already butchered when Thaum was given Fire/Thunder/Blizzard lines. I'll be honest I tend to ignore Conjurer/Thaumaturge and just roll with White Mage/Black Mage lore. Kan-E-Senna gives us our White Mage powers, one being Holy, so clearly WHM could obtain more Holy/Astral-type Spells, which is perfectly fine.

I'm fine with things as they are, the thing I'm not fine with are the uselessness that comes with our damaging spells, losing power so they can have secondary enfeeble/debuffs just annoys me and feels so wrong. What I am for is giving the Elemental Wheel an actual weight, WHM/BLM don't always need a Super Effective spell to hit every mob but atleast having 1 neutral line gives them the ability to go into any content. The lines should also be comparable in MP and base Power, with this you can give Abilities, Gear, and the Elements more accountability. And I think it'd make everyone feel better and give back a "FF" feeling.

off topic but yeah, wanted to voice a concern
well it's difficult to say how end game will work. if it's like 1.0, mages more easily get spell damage, than melees getting physical damage. So even if CNJ spells have rather low potency, they might end up doing more damage than melee classes end-game.
if their power and potency was high from the beginning, they'd be to OP later on.
we'll see how it goes at higher levels ^^