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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Radacci View Post
    Wouldn't make much sense for CNJ to use holy spells...now if WHM was seperate class, then that'd be another thing.
    As lv cap goes up, WHM might learn more holy/astral type spells; dealing with undead/umbral mobs.
    Conjurer Lore was already butchered when Thaum was given Fire/Thunder/Blizzard lines. I'll be honest I tend to ignore Conjurer/Thaumaturge and just roll with White Mage/Black Mage lore. Kan-E-Senna gives us our White Mage powers, one being Holy, so clearly WHM could obtain more Holy/Astral-type Spells, which is perfectly fine.

    I'm fine with things as they are, the thing I'm not fine with are the uselessness that comes with our damaging spells, losing power so they can have secondary enfeeble/debuffs just annoys me and feels so wrong. What I am for is giving the Elemental Wheel an actual weight, WHM/BLM don't always need a Super Effective spell to hit every mob but atleast having 1 neutral line gives them the ability to go into any content. The lines should also be comparable in MP and base Power, with this you can give Abilities, Gear, and the Elements more accountability. And I think it'd make everyone feel better and give back a "FF" feeling.

    off topic but yeah, wanted to voice a concern
    (1)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by NoloeTazier View Post
    Conjurer Lore was already butchered when Thaum was given Fire/Thunder/Blizzard lines. I'll be honest I tend to ignore Conjurer/Thaumaturge and just roll with White Mage/Black Mage lore. Kan-E-Senna gives us our White Mage powers, one being Holy, so clearly WHM could obtain more Holy/Astral-type Spells, which is perfectly fine.

    I'm fine with things as they are, the thing I'm not fine with are the uselessness that comes with our damaging spells, losing power so they can have secondary enfeeble/debuffs just annoys me and feels so wrong. What I am for is giving the Elemental Wheel an actual weight, WHM/BLM don't always need a Super Effective spell to hit every mob but atleast having 1 neutral line gives them the ability to go into any content. The lines should also be comparable in MP and base Power, with this you can give Abilities, Gear, and the Elements more accountability. And I think it'd make everyone feel better and give back a "FF" feeling.

    off topic but yeah, wanted to voice a concern
    well it's difficult to say how end game will work. if it's like 1.0, mages more easily get spell damage, than melees getting physical damage. So even if CNJ spells have rather low potency, they might end up doing more damage than melee classes end-game.
    if their power and potency was high from the beginning, they'd be to OP later on.
    we'll see how it goes at higher levels ^^
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoloeTazier View Post
    I'll be honest I tend to ignore Conjurer/Thaumaturge and just roll with White Mage/Black Mage lore. Kan-E-Senna gives us our White Mage powers, one being Holy, so clearly WHM could obtain more Holy/Astral-type Spells, which is perfectly fine.
    Hmm, it wasn't Kan-E Senna. It was an elementar. The elementar tested the player during the quests whether the children of the sixth astral era are worthy enough to live or the other elementars should bring their rage over the world like they did during the sixth umbral era (the big flood).

    In the german version the conjurer is a druid. The druids live with the elementars and nature. The nature is not holy only.
    (1)
    Last edited by Felis; 02-10-2013 at 03:00 AM.