Quote Originally Posted by Vanguard319 View Post
WHM in XIV is more of the combat medic rather than a pure healer: Their role is to heal, but they also can fight if called for, and yes, I've seen whms win the fight in a near party wipe myself. I'm inclined to disagree with the op on this one.
Altena isn't arguing for removing WHM/CNJ's ability to Nuke, merely transferring Stone/Aero/Water elements to Black Mage and Banish/Whatever becoming their new nukes. If they made mobs actually follow an Elemental Wheel, WHM/CNJ could potentially out damage BLM/THM when it came to mobs like Undead/Dark based mobs.

Also she's trying to say Spells as a whole need to fixed, not just WHM/CNJs but BLM/THMs as well.

In saying that, I feel as though the whole spell system needs to have another serious look at. Spells should be decided on elemental weakness, not whether you are "killing 1 mob" (thunder) or you are "killing multiple mobs" (fire). Also let's face it, the ice spells suck donkey penis.
I would like to see the old mechanic return of Fire & Fira being single target, and Firaga being aoe (same goes with the other elements). You could do this across all 6 elements quite easily (with an animation rework of course). If you still wanted to give additional effects, you could do this within the element but I do believe that the reason to cast spells should be based on enemy weaknesses.
truly do hope that we see the classic FF elements return, instead of it becoming a bland "fire to aoe, thunder to single target", and never see anything else cast.
It's a Mage problem period.