I like the idea of conj having air/stone/water spells. As those three elements are the weakest out of the 6 elements, as well watching the alpha video posted by SE of tama tara you can see that the water spell has been changed since 1.0, it now does very little damage/or dot, not too sure, but also pushes/knocks back the target, a very use full spell specially for a healer. Pull healing hate, mob comes running towards healer, healer casts water knocking back the target 20 yalms, enough time for tank to get hate back, is one example.

Also it has been mentioned by a DEV that in ARR whm's will get dia/banish at higher levels, maybe 35+? (just guessing) but I can't find that DEV post nor do I have the patients to try and find it.

My point I guess is just to try ARR and the revamp of the jobs/classes before judging the book by it's cover.