If no to removing cnj elemental attacks because of lore, how about returning thm sacrificial heals and ressurect because of lore :/
If no to removing cnj elemental attacks because of lore, how about returning thm sacrificial heals and ressurect because of lore :/
I actually designed a necromancer job with this in mind. It takes the thaumaturge job and makes it into a healer/pet/magic dps role. As I've said in other threads and on my guide, the point is necromancer is to be like an undead kinda shadow priest. Perpetual Resurrection for the self [like how in tactics undead come back after 3 turns.]
Sacrifice would actually be a literal sacrifice of your undead pet, which a low cost summon. The sacrifice would restore HP to an ally.
Necromancers would also get a 15 minute ability that turns your normal undead into a Zombie Dragon, that usuing sacrafice on will, rather that kill it instantly just take away from its HP pool. I'll probably post a necromancer concept on the lodestone so I can be better clear.
Necromancer thread
Last edited by AceofRains; 02-09-2013 at 12:11 PM.
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