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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Klive View Post
    In other FF, the white mage was a divine caster, powers from gods. FF14 WHM is a druid. No really, a druid. The source of the conjurer's spell is the elemental and nature. The WHM is one blessed by the elements.

    Here:

    Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings.

    From: http://na.finalfantasyxiv.com/about/...magic/conjurer

    The WHM, from what I remember from the job quests, are the chosen of the elements.

    So in short the whole dia thing doesn't work for them this round. They are not priests, they are druids and elementalist. Yippy lore! As for the ancient magic, I'm sure they can add another job to the conjurer to have them.
    It isn't all about WHM getting divine magic though... The issue we have is BLM only really having 3 options for spells, 1 of which is near useless and the other 2 are based on circumstance (fire for aoe, thunder for single target). This closes the gap on the elemental tree, which is pretty evident in every final fantasy game.

    The lore could indeed be modified post-bahamut screwing everyone over.. Conjurers could turn to meditation of the divine (ie light), and THM could open their widths to the other elements that cause destruction (wind erodes, water drowns/floods, earth crushes/breaks).


    Although this probably won't happen anyway.. Just wishful thinking.
    (0)
    Last edited by Altena; 02-09-2013 at 11:19 AM.

  2. #2
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Altena View Post
    The issue we have is BLM only really having 3 options for spells, 1 of which is near useless and the other 2 are based on circumstance (fire for aoe, thunder for single target).
    The thing is we don't know how they have reworked thunder, fire, and blizzard. Hopefully they have changed them. Right now what we need to do is make sure SE knows that those 3 spells need to be redone. As for BLM only really having 3 options for spells (I haven't played BLM, so I'll take your word for it), in 1.0 WHM only really had 3 options for spells too (healing and two nukes).
    (1)