Results 1 to 10 of 351

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Just to be an ass first:

    Lol you want classic identies *looks at the classic Final Fantasy Bard and remembers how you said I was making no sense..*

    As a matter of lore WHM in the past has had stone but also in the past BLM has had the whole elemental wheel (a few games BLM only has ice, fire, and lightning)- never the less I prefered to the BLM having the whole wheel. And I particularlly like your point that WHM will probably never get ancient magic for those elements and thus is a sad thing to see go.


    (Also it makes the BLM not the magic nuker because if something weak to stone honestly WHM will do better- personally tested it lol).


    I'd also love to see some more holy spells for WHM, dia, banish, and cure/raise being a nuke to undead


    Perhaps they can make class abilities that dont go to the job like stone and aero do not go to WHM as an offensive spell but BLM picks them up. Then WHM picks up two new nukes extra to his normal 5+ (You could do this to other jobs too (replace X ability for Y) where it makes sense and this would make having classes have two jobs be easier as well since you could just take a few and replace the ones that you dont want like aero -> dia, stone -> banish kind of thing).

    Edit: that last thing could work for jobs duo but its also messy, just wanted to add I realize its messy :P
    (12)
    Last edited by Shougun; 02-09-2013 at 10:12 AM.