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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Altena View Post
    Link your thread and call it a day. Don't really want this topic to be derailed.
    gotcha /10char
    (1)

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    While we're kind of on the subject of Holy/Divine magic and jobs that can wield them...can we look at giving Paladin something of the sort?
    (2)

  3. #3
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Alerith View Post
    While we're kind of on the subject of Holy/Divine magic and jobs that can wield them...can we look at giving Paladin something of the sort?
    I think in forms of damage mitigation spells, it's plausable. I think giving them flat out nukes won't be that useful however unless they have some form of enmity boost (or tanking utility) to them. I think a slot on the action bar for PLD is best used in this regard as opposed to a flat out divine nuke.
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    While on the subject of LORE.... stone, aero, and now water arent really the lore of FFXIV's WHM, they are the lore of CNJ which was WHM's only option to advance. I do hope that in ARR, they do better at defining job roles by simply REMOVING WHM's ability to use these spells, leaving them CNJ only. Simultaniously, BLM could lose the ability to use THM's Heals and ressurect, leaving them class only. Things like this will better separate class from job and make them truely different both lore and playstyle wise, and they will no longer be the advance classes yoshida told us they wont be.
    (1)
    Last edited by Reika; 02-09-2013 at 11:34 AM.

  5. #5
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I think it was a smart move to seperate the elemental nukes. First of all, it makes black mage and white mage feel alot more like older series counterparts. Second of all, when a nuke job [hopefully geomancer] comes out, rather than taking the thaumaturge for elemental magic damage we take the conjurer. It helps make for more dynamic party set ups in the long run. IMO at least.
    (2)

  6. #6
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I like the idea of conj having air/stone/water spells. As those three elements are the weakest out of the 6 elements, as well watching the alpha video posted by SE of tama tara you can see that the water spell has been changed since 1.0, it now does very little damage/or dot, not too sure, but also pushes/knocks back the target, a very use full spell specially for a healer. Pull healing hate, mob comes running towards healer, healer casts water knocking back the target 20 yalms, enough time for tank to get hate back, is one example.

    Also it has been mentioned by a DEV that in ARR whm's will get dia/banish at higher levels, maybe 35+? (just guessing) but I can't find that DEV post nor do I have the patients to try and find it.

    My point I guess is just to try ARR and the revamp of the jobs/classes before judging the book by it's cover.
    (1)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I have no issue with whm having nukes as long as Blm can outdmg whm easily with nukes.
    (2)

  8. #8
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    White and Black mage are not the only elemental spell casters, and in the world of FFXIV you will have to be prepared to share as time progresses. Don't forget you have the option to go THM to sate your need for elemental control ^_^

    In the elemental wheel you have your umbral (destructive) and Astral (life giving) elements. Water, Wind and Earth are all attributed to healing, speed and life respectively. Though anything can be used destructively - the bases are there and it seems odd that a practitioner of the 'dark arts' would want to use spells that heal.

    I was annoyed when they took the spell water from WHMs, because lore wise it made no sense... luckily it has returned. Wind has always been attributed to Haste spells and the like so I figured WHM would be best to have them both, Stone was a surprise and one I would think a BLM should have a hand in but alas here we are.

    While it would be great to see the BLM wield each of the elements, you need to make compromises for 1. lore and 2. play ability.
    BLM is already (and always has been) king of spike DMG and giving them too much will lead to unbalancing which in turn will lead to a nerf of everything they have...

    I would like to see the return of dark and light spells to each though, perhaps SMN will be sharing these.
    (2)
    Last edited by Niqote; 02-09-2013 at 12:40 PM.

  9. #9
    Player
    MuCephei's Avatar
    Join Date
    Jul 2012
    Posts
    71
    Character
    Garnet Gressible
    World
    Excalibur
    Main Class
    Archer Lv 50
    I don't mind CNJ/WHM having some elemental nukes.

    To the people wanting all of the elemental wheel, I suggest you do what I did in 1.x. (Now that we have water spells back.) Just play THM and set CNJ abilities. I loved soloing as a THM at the end of 1.x. I know this might not be a good solution to some people's personal dilemmas, but it is nice to know that we have some freedom with classes.

    (Also, any excuse to dress up in the Vanya set is nice IMO.)

    (3)

  10. 02-09-2013 01:33 PM

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