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  1. #71
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Bound Armor doesn't bother me as much as removing the belt graphics. (Chainmails looks like dresses now :/...)

    Granted it will turn the game into a materia-fest, but that's not necessarily bad if they do it right and not shoehorn it in like they did in 1.0. If anything, I'm really interested in seeing how it all plays out when the game is released.
    (0)

  2. #72
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    This is great for the economy, if I understand the translations correctly. The best gear in the game will be from raids/chests/instances anyways which is rare/ex from the start so should not be all that bad for people who are worried, most crafted items will be used for spirit binding purposes anyways, and double melds will not be worth as much as they were in 1.0 as double/triple melding in ARR will be more common. And the few hot crafted items that will be worth a decent amount of gil, well this new system will at least keep their value for more than a few days.
    (0)

  3. #73
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by schism View Post
    Yep pretty much everything you said. And imo the armoury can go in the trash with it lol.
    This is the best move they could have done, specially with tons of quests in ARR that spit out 1-2 pieces of armor/weapons/rings and there is hundreds of quests, if they did not do this, crafting would be totally out the window. As nobody would ever buy anything in wards that is crafted since most likely they will get it from a quest.
    (1)

  4. #74
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    As long as it doesn't mess with crafting i'm fine.
    Quote Originally Posted by AdorraEloom View Post
    This is the best move they could have done, specially with tons of quests in ARR that spit out 1-2 pieces of armor/weapons/rings and there is hundreds of quests, if they did not do this, crafting would be totally out the window. As nobody would ever buy anything in wards that is crafted since most likely they will get it from a quest.
    (0)

  5. #75
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    This is one thing from other MMOs's I really really don't want to see in XIV. Keep the rare/ex. Materia melding and blowing up gear makes crafting useful as it is as did converting to materia. We don't need to be bent over cause we buy something as a temp or to work with a certain build only to have to npc it for 2 gil instead of making some $ back. FFXI and XIV have been unique from most other mmo's in that you can have different gear setups on the same job but still be almost equal because of the variety of stats and being able to compensate for a variety of stats on different pieces. There is no one clear cookie cutter best gear set. That along with playing every job on the same character makes for a crappy situation to have everything spiritbound. I could maybe see it for quest gear but not on crafted gear or drops. I know it's headed the direction of a borderline WoW/every other mmo clone but this is something I don't think belongs at all.
    (9)
    Last edited by Jig; 02-09-2013 at 03:55 PM.

  6. #76
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    Biggest problem ff11 had was overflowing armor in the AH, like scorpion harness's, on my server there would be at least 20 for sale at all times, and people under cutting constantly just so they could get theirs to sell (1 a week would sell). This was a result of having the ability of selling items once you used them. And ff11 had a small population compared to other MMO's, which ARR hopefully and is planned to have a huge player base. But seeing how this was a big problem in ff11 with a small population imagine how bad it would be if they kept the same re-sale system with a huge player base, sure would be fine and dandy for the first few months but after a few months all crafted items would be worthless and crafting would die off instantly.

    I suppose another way around this with a big population could be to introduce new crafted armor and weapons every month that are a bit better than the previous month, than you might be able to follow the same re-sale rules as ff11, how ever I'm certain most would complain about that too, as their old armor would now be out dated and again that would drop in value.

    As much as most people feel this is a bad idea, I strongly disagree, this is a must for the economy, and since the economy should be good, than people should have no worries as making gil will be possible! even in 2-3 years! so buying upgrades more often will not sting as much.
    (0)

  7. #77
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I laugh at some people's logic. "I spent 100 gil on these pants and DARNIT I want to sell em back for 100gil!" Really? So, what's the point of gil then anyway if you are just gonna sell something for what you paid for it?

    I'm all for this, it creates a demand for goods.
    (4)

  8. #78
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    http://www.ffxiah.com/item/12579/scorpion-harness

    Here's an example Scropion Harness use to sell for about 20m, then 10m, 5m, 1m, 500k 100k, now its at 50k. Still a lot of people buy a scrop harness but since you can resell stuff it just loses its value over time.
    (2)

  9. #79
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zumi View Post
    http://www.ffxiah.com/item/12579/scorpion-harness

    Here's an example Scropion Harness use to sell for about 20m, then 10m, 5m, 1m, 500k 100k, now its at 50k. Still a lot of people buy a scrop harness but since you can resell stuff it just loses its value over time.
    That is kind of my point, so lets say 1 year ago a bunch of people bought the scorpion harnesses for 1 mil, 1 year later they decide to sell them back to get their "Investment back" problem is now they are selling for 30k, because people are done with them and are just under cutting to get rid of them. It's no different than NPCing them with this new system or turning it to materia, It is still a loss with both systems but with the new system at least crafting will be use full still, in ff11 crafting is pretty much done, 99% of crafted items in ff11 are not worth a persons time, it's cheaper to buy the finished product than to buy the materials and craft it in most cases.
    (1)
    Last edited by AdorraEloom; 02-09-2013 at 04:26 PM.

  10. #80
    Player
    pilot's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Pilot Fish
    World
    Balmung
    Main Class
    Marauder Lv 50
    This doesn't really change anything for me. I must be a minority of people who would always always blow up the old gear i just made another better version of.

    Dying an item would reset spirit bond i remember but the materia and +1 would remain. This may not apply since dying is going to change. Pretty sure it was said we will be able to dye dyed gear so something will likely be tweaked. If not, at worst, you'd have to be a crafter to loophole your way out of being stuck with sb'd multi-melds. This also wouldn't bother me at all.
    (2)

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