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  1. #1
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    As long as it doesn't mess with crafting i'm fine.
    Quote Originally Posted by AdorraEloom View Post
    This is the best move they could have done, specially with tons of quests in ARR that spit out 1-2 pieces of armor/weapons/rings and there is hundreds of quests, if they did not do this, crafting would be totally out the window. As nobody would ever buy anything in wards that is crafted since most likely they will get it from a quest.
    (0)

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Bound Armor doesn't bother me as much as removing the belt graphics. (Chainmails looks like dresses now :/...)

    Granted it will turn the game into a materia-fest, but that's not necessarily bad if they do it right and not shoehorn it in like they did in 1.0. If anything, I'm really interested in seeing how it all plays out when the game is released.
    (0)

  3. #3
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    This is great for the economy, if I understand the translations correctly. The best gear in the game will be from raids/chests/instances anyways which is rare/ex from the start so should not be all that bad for people who are worried, most crafted items will be used for spirit binding purposes anyways, and double melds will not be worth as much as they were in 1.0 as double/triple melding in ARR will be more common. And the few hot crafted items that will be worth a decent amount of gil, well this new system will at least keep their value for more than a few days.
    (0)

  4. #4
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    This is one thing from other MMOs's I really really don't want to see in XIV. Keep the rare/ex. Materia melding and blowing up gear makes crafting useful as it is as did converting to materia. We don't need to be bent over cause we buy something as a temp or to work with a certain build only to have to npc it for 2 gil instead of making some $ back. FFXI and XIV have been unique from most other mmo's in that you can have different gear setups on the same job but still be almost equal because of the variety of stats and being able to compensate for a variety of stats on different pieces. There is no one clear cookie cutter best gear set. That along with playing every job on the same character makes for a crappy situation to have everything spiritbound. I could maybe see it for quest gear but not on crafted gear or drops. I know it's headed the direction of a borderline WoW/every other mmo clone but this is something I don't think belongs at all.
    (9)
    Last edited by Jig; 02-09-2013 at 03:55 PM.

  5. #5
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I laugh at some people's logic. "I spent 100 gil on these pants and DARNIT I want to sell em back for 100gil!" Really? So, what's the point of gil then anyway if you are just gonna sell something for what you paid for it?

    I'm all for this, it creates a demand for goods.
    (4)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    http://www.ffxiah.com/item/12579/scorpion-harness

    Here's an example Scropion Harness use to sell for about 20m, then 10m, 5m, 1m, 500k 100k, now its at 50k. Still a lot of people buy a scrop harness but since you can resell stuff it just loses its value over time.
    (2)

  7. #7
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zumi View Post
    http://www.ffxiah.com/item/12579/scorpion-harness

    Here's an example Scropion Harness use to sell for about 20m, then 10m, 5m, 1m, 500k 100k, now its at 50k. Still a lot of people buy a scrop harness but since you can resell stuff it just loses its value over time.
    That is kind of my point, so lets say 1 year ago a bunch of people bought the scorpion harnesses for 1 mil, 1 year later they decide to sell them back to get their "Investment back" problem is now they are selling for 30k, because people are done with them and are just under cutting to get rid of them. It's no different than NPCing them with this new system or turning it to materia, It is still a loss with both systems but with the new system at least crafting will be use full still, in ff11 crafting is pretty much done, 99% of crafted items in ff11 are not worth a persons time, it's cheaper to buy the finished product than to buy the materials and craft it in most cases.
    (1)
    Last edited by AdorraEloom; 02-09-2013 at 04:26 PM.

  8. #8
    Player

    Join Date
    Nov 2012
    Posts
    19
    Quote Originally Posted by Zumi View Post
    http://www.ffxiah.com/item/12579/scorpion-harness

    Here's an example Scropion Harness use to sell for about 20m, then 10m, 5m, 1m, 500k 100k, now its at 50k. Still a lot of people buy a scrop harness but since you can resell stuff it just loses its value over time.
    Everything decreases in value over time. The Scorpion Harness is 10 years old. Here's a simple example, if you bought a brand new 30" TV 10 years ago it would have cost you say $2000. Now you might get say $50 for it if you try to sell it. Because now you can get a brand new 50" TV for $1000. Everything loses value over time. This is how the real world works. IMO your point is invalid.

    Again I do not support this change and can not see any reasoning behind it based on the comments I've read in both threads regarding this matter.
    (5)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Westers View Post
    Everything decreases in value over time. The Scorpion Harness is 10 years old. Here's a simple example, if you bought a brand new 30" TV 10 years ago it would have cost you say $2000. Now you might get say $50 for it if you try to sell it. Because now you can get a brand new 50" TV for $1000. Everything loses value over time. This is how the real world works. IMO your point is invalid.

    Again I do not support this change and can not see any reasoning behind it based on the comments I've read in both threads regarding this matter.
    Something that has retained some value http://www.ffxiah.com/item/12555/haubergeon

    Haubergeon you know why because its used to make Amarda Hauberk and with aguments its BiS still for some jobs. The thing is since you have to use an abjuration on it the gear becomes bound to you.

    Like I already said having stuff get bound to you works much better for the economy because once someone buys and uses that piece of gear its taken out of the economy. When gear is never destroyed and can be resold infinity market gets flooded and prices tank really fast.

    Its not a MMO but has a similar gear system, Diablo 3 does not have bind on equip items when you find or buy something better you can resell your old gear. What happened as time when on gear on the ah became more flooded with a bunch of the same types of of items and prices overall tanked really hard on everything.

    Quote Originally Posted by HamHam View Post
    I agree with you. It's like SE is copying WoW with this soulbinding gear idea. No imagination to come up with a new system that removes gear. It's not very attractive when a game copy another game because there was not a lot of effort to think.
    People really should stop saying this stuff, I hate this feature WoW used it. Because WoW wasn't even the first game to use equipment binding they didn't create the idea.
    (1)
    Last edited by Zumi; 02-10-2013 at 04:52 AM.

  10. #10
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zumi View Post

    People really should stop saying this stuff, I hate this feature WoW used it. Because WoW wasn't even the first game to use equipment binding they didn't create the idea.
    Thank you for derailing my argument. It doesn't matter who was first, whether it was WoW or some other game. The argument is that soulbound gear is not a welcome concept. It is copied from other games into FFIXV, when we all know it is not something the majority who play this game want.

    Look, we don't want to pay for gear (even though I am a crafter, I still buy gear from other discipline) for a high price that doesn't have a return value. This is the argument many have about soulbound. NO RETURN VALUE. can't lend the gear to friends, can't resale it, can't try it out to test stats because now it's stuck with you and can't resale it if the stats are not worth it.

    I've played other games with soulbound and it is something I hated it. I'm sure I'm not alone.
    (7)

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