Screw that, I know what I want. I want some damn balance!I feel like we have a community member famous for being masochistic but I'll take that place for the moment and say
Players dont know what they want, honestly the best example is when people seriously were asking to keep the relics from 1.0 ending. There must be punishment (difficulty) for enjoyment, that lame but old saying fits here "there is no light without darkness".
It is why really hard games give you so much pride.
So while the community doesnt like it, sometimes its the best to implement that feature. "No one here likes how hard this boss is" - Dev ignores them.
People beat the boss finally, community is outrageously happy and proud of themselves.
The binding system prevents reuse, which encourages all faculties to work harder to get the same results (getting the gear you need). And dont use the argument people will do less. Unlike the real world players will almost always give 100%. I've played some whacked ass hard games - the players in the game weren't lazier because it was harder, they were better.
Of course if the system is too hard it will weed out the players who wont try as hard - so that is part of the reason why. However WoW, and many others have proven that this isnt that big of a weeding device and players can and will still play.
Finally not everyone is against the system, or at least yet while everything is in speculation and not actual practice.
So shut up and give me balance!
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