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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AdorraEloom View Post
    I think in ARR a lot of people will be using quested gear, due to the new questing system and rewards via quests, so that will slow down the sales on crafted items, why I think the soulbound system is being implemented here to counter that and keep the economy going. In 1.0 players would buy armor from the wards that a crafter would make, than they would sell it back once they are done with it, what that did was add the items back into the market, so now a crafter would have a harder time selling their product as there was more of that product circling the wards due to people re-selling old items resulting in major undercutting to the point where many items became cheaper to buy than to make killing the crafting community (in the long run)
    Again like I said in a earlier post. The Gear rewarded in Quests could just be an Alpha/Beta thing because there's no Weaver/Armorer/Blacksmith/etc to make things.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by NoloeTazier View Post
    Again like I said in a earlier post. The Gear rewarded in Quests could just be an Alpha/Beta thing because there's no Weaver/Armorer/Blacksmith/etc to make things.
    You could be right, but believe it will remain the same, if they removed gear rewards from all those quests than people would just grind and not bother. After all SE is leaning more towards the questing path for level gains.
    (1)