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  1. #161
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    wow that's stretching it. i said i think this change is ignorant and gave my reasons why i believe so and all of a sudden it jumps all the way to i want arr to fail.

    /sarcasm on

    yes, i played a game for 2 years i wanted to fail.
    yes, i wanted to waste all of that time.
    yes, i haven't played another game during the downtime because i want the game to fail.
    yes, i mentioned something i hated in other games and don't want to see in this one means i want the game to fail.
    yes, i took the time to level every class in the game because i want the game to fail.
    yes, i took every job and completed every quest for those jobs because i want this game to fail.

    /sarcasm off

    ok does this make your argument about me wanting the game to fail look stupid enough or do i need to continue? all i did was point out that the argument about arr will give you gear all the way to cap has major flaws. the flaws involve the fact you could have already done that in 1.0, but people didn't do that and still purchased gear.

    it still doesn't take into account that what i said is true. the lowering of supply of gear in the wards will cause the prices to increase(percentage wise) which will lower the buying power of non crafting classes. it will not affect me negatively in any way, shape, or form. i have all crafting classes to r50 and all gathering classes there as well so the prices going up is actually going to help me, but i still felt it was the right thing to bring up those concerns.

    if me bringing up a concern means i want the game to fail in your warped reality you live in then i guess it is what it is.
    I'm not trying to attack you, my opologies if it came out that way, I get frustrated reading so many negative feedback on these forums regarding every little change the DEV's announce regarding ARR. It's like every time a DEV announces something about ARR that has been changed from V1.0 all of a sudden you get page after page of people QQing about the changes with out giving it any thought or understanding the full picture. With all honesty we can not asses any of these changes with out trying the game out, before than everything is speculations and we don't fully understand the full picture.
    (4)

  2. #162
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xatsh View Post
    This will make fail finder alot more fail, due to people being really gimp.... Either that or SE is going to have make all content pre-endgame crazy easy so gear does not really matter, like every other western mmo does.

    Going to be so many gimps around because they do not want to spend 500k for 5 levels.
    Why do you think people will be really gimp? They will be running quests while waiting on dungeon queues, like others have said every quest gives you a piece of good leveling gear appropriate for that level.

    It's true that leveling dungeons aren't really that much of a challenge in any mmo its because the real challenge begins at endgame not while leveling.
    (3)

  3. #163
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    JP side doesn't seem to be discussing this issue like NA side, but I posted links to both NA threads talking about this subject with some questions I read in here. Pretty sure Bay and them already relayed the heated discussions to Japan so we should see some more update on this one soon I think.
    (1)

  4. #164
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I still haven't seen anyone explaining what were the issues in 1.0s economy and how this change would fix them.

    People are saying this will be good for crafters, but how, exactly? Will there be more people buying gear than there were in 1.0 (and if, why)?
    (3)

  5. #165
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xatsh View Post
    This will make fail finder alot more fail, due to people being really gimp.... Either that or SE is going to have make all content pre-endgame crazy easy so gear does not really matter, like every other western mmo does.

    Going to be so many gimps around because they do not want to spend 500k for 5 levels.
    You wouldnt be able to use 'fail finder' if you dont have the right Ilvl for the dungeon (if they are correctly doing it that way) and having the right ilvl requires you not still be wearing lvl 1 gear because youre trying to avoid buying anything until max level.

    Quote Originally Posted by Xatsh View Post
    So basically we have 1 of 3 scenerios now

    1) The crafters are screwed over... because everything will be next to worthless so people can afford it. Aka the 50k for a set of armor good enough not to hold back a group in dungeon.

    2) Dungeons will all be laughably easy so gear pre endgame does not matter... aka like in WoW pre-endgame

    3) People will just go into everything gimp because it is not worth the cost for good gear until you get to endgame.


    all 3 of those seems pretty epic fail to me.
    People wont do any of those for the reasons I stated above. We haven't really gotten a look at what the stats of gear looks like in ARR. its possible that as gear level gets higher, the attribute increases on them become much higher than what we saw in 1.0, making better gear important to have even as you level up.

    Quote Originally Posted by darkstarpoet1 View Post
    here's the fun part for the non crafters. if you don't craft then the gil changes actually did lower your buying power. with them removing reselling gear once it's used they lowered the supply in the market. when the supply drops and the demand stays the same prices will increase.

    who will benefit from the price increase? the crafters.

    who will be punished by the price increase? the non crafters.

    i am not saying an item that sold for 500k in 1.0 will still be 500k in arr, but i am saying with the same demand and less supply it will not drop to 10% of its previous cost. now an item that sold for 500k before you will likely be looking at 100k after. that has effectively decreased your buying power.
    I don't think there will be much reason for prices to increase all that much, at least not on lower level gear. And honestly, those non-crafters should just become crafters so they wont have to cry rivers of tears because of prices. Leveling crafting will be crazily easy now that there will be an in-game recipe book too, and it will be simply click recipe and start. no more tediously going to fansites to find out how to make something. If people that 'dont have the patience' for crafting still refuse to craft even with that change, well the crafters deserve all their gils.
    (0)
    Last edited by Reika; 02-10-2013 at 07:39 PM.

  6. #166
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Mudd View Post
    For some reason the idea of converting a triple melded item, or NPC'ing it doesn't really strike as productive, nor pleasant.
    *Converts triple-melded item*
    YAY! I got a Grade IV materia!
    *Looks more closely*
    A Water...Materia..IV....
    *Marches up to Mr. Bubblypots and shoves the materia up his big goblin nose.*
    (2)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  7. #167
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Yrusama View Post
    *Converts triple-melded item*
    YAY! I got a Grade IV materia!
    *Looks more closely*
    A Water...Materia..IV....
    *Marches up to Mr. Bubblypots and shoves the materia up his big goblin nose.*
    Hopefully they have plans to make it so you dont get those crap materia when you convert melded items. They already mentioned something about the chance for getting grade IV being much higher when converting a melded Item in ARR, but I dont think that is enough.

    I've always thought each item type converted into way too many types of materia, leaving it too much to luck to get a good one, and some pieces can create the same materia as another piece. I think if they cut out all the duplication, and leave those resistance and element materia on only certain peices people wont have that frustration. I also think that items should be converted only into materia you can actually place on the item that you converted, taking out a lot of guesswork there.
    (2)

  8. #168
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    opinions are opinions, but i get the distinct impression most of you didn't do well in econ and/or have never actually played MMOs other than XI/XIV

    Quote Originally Posted by darkstarpoet1 View Post
    the flaws involve the fact you could have already done that in 1.0, but people didn't do that and still purchased gear.
    and the flaw in your argument is the assumption that the gear rewards in ARR will be equivalent to gear rewards in 1.0 (which were nearly non-existent). i'm not even sure how you can look yourself in the face and seriously believe this.

    Quote Originally Posted by darkstarpoet1 View Post
    the lowering of supply of gear in the wards will cause the prices to increase
    and the gear not selling because people don't need it because an exceedingly casual playerbase with little interest in min-maxing every level will be perfectly happy with taking and using whatever gear they get from quests and dungeons along the way... will cause gear prices in the wards to fall again. simple economics. have you ever even played a game where gear is a common quest reward? you do realize it doesn't work like XI or XIV, yeah?

    Quote Originally Posted by darkstarpoet1 View Post
    if me bringing up a concern means i want the game to fail in your warped reality you live in then i guess it is what it is.
    bringing up a concern doesn't mean you want a game to fail. opining something which follows a failed economic/business model in resistance to something with follows a successful economic/business model, however, makes it SEEM like in prefering the failed model you prefer failure of the game on a larger scale.

    if you truly want the game to succeed, argue for successful models. and protip: xi and xiv economic models are not successful.
    (3)

  9. #169
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Something i've been thinking about lately that "if" implemented would pretty much alleviate all my concerns with the system. The problem is I don't know if it would be technically feasible, or they would have to limit it in some fashion because people would try to abuse it.

    For example say you don't want your triple-meld Felt Trousers +1 anymore. You'll get back your materials and a materia that contains the stats of that triple melded armor. If the armor is something that is not synthed obviously you would get no materials back, but you would still obtain that singular materia. That could be a method to analyze to pursue to update this system.

    It's just an idea, but I do feel that they need to have some middle ground with the system. A 100% complete loss of value is bad. I don't want to sell my item to an NPC, or convert it into a tier 3 Chocobo Down materia. The problem is with this system I feel like my Gil will already be worthless because i'm never going to buy anything from you: the other guy.
    (3)
    Last edited by Zezlar; 02-11-2013 at 12:51 AM.

  10. #170
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zezlar View Post
    Something i've been thinking about lately that "if" implemented would pretty much alleviate all my concerns with the system. The problem is I don't know if it would be technically feasible, or they would have to limit it in some fashion because people would try to abuse it.

    For example say you don't want your triple-meld Felt Trousers +1 anymore. You'll get back your materials and a materia that contains the stats of that triple melded armor. If the armor is something that is not synthed obviously you would get no materials back, but you would still obtain that singular materia. That could be a method to analyze to pursue to update this system.

    It's just an idea, but I do feel that they need to have some middle ground with the system. A 100% complete loss of value is bad. I don't want to sell my item to an NPC, or convert it into a tier 3 Chocobo Down materia. The problem is with this system I feel like my Gil will already be worthless because i'm never going to buy anything from you: the other guy.
    that would be a step in the right direction.

    it just makes me sick to think that while out running crystal towers and say our white mage has to leave we ask someone to jump on white mage to take over for them. if someone didn't have the gear on them i could have just grabbed my wand or gear off my char and repaired it and let them use the gear during the party. i've even let them use my higher end gear so we could parse the results of encounters so they could see ways to upgrade their gear. once the party was over they'd just trade my gear back. over the course of the last 2 years i can't imagine how much of my old gear i gave away or lent out for parties or just for friends to use to compare to the gear they already had. it was a way i could help friends and ls members.

    i just feels like they are making ways in which we will be less likely or not able to assist others in multiple parts. i'm one that took up crafting as a direct way i could be helpful to others because that's the part of a mmo i enjoy most. i enjoy the friends i make and being able to help them. honestly, the game is second to me in most mmo's because the friends i make along the way always come first. i would have left this game long ago if it weren't for the great people i've met along the way on karnak/excalibur.
    (1)


    http://crystalknights.guildwork.com/

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