Quote Originally Posted by darkstarpoet1 View Post
they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
1.0 had like 25 quests per city area, and 99.9% of the quests rewarded the player with useless gear that most players /tossed. ARR is much different, as the quests actually yield good loot and you will actually want to use it. ARR will have quests for people to do 1-50, so even at level 40 when you do the level 40 quests, you will get tons of level 40-41 armor/weapons with good stats that are actually use full and not -10 inventory. 1.0 and ARR are two different games with totally different mechanics, people wanted a better game, so yoshi is making them a better game, so why keep bringing 1.0 or ff11 mechanics up when those two games are totally different and those mechanics will not work in ff14.