That could just be an Alpha thing, there's no Weaver/Armorers to make anything. But yeah, I really doubt people will be buying much low level gear, because it's a race to cap. All about the end game.Look at the alpha quest video 5. You get gear for doing quest chaining. Much like WoW or any mordern mmo you get gear, exp, gil for doing quests. No need to buy gear from the ah unless you only do grind parties but those are suppose to be slower. Crafting will be more focused on endgame.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
If no one buys any gear before endgame... SE just screwed over crafters hardcore... So either way epic failLook at the alpha quest video 5. You get gear for doing quest chaining. Much like WoW or any mordern mmo you get gear, exp, gil for doing quests. No need to buy lvling gear from the ah unless you only do grind parties but those are suppose to be slower. Crafting will be more focused on endgame.
what, you think you'll get full set for every class, every 5 lv from quests or something?
I do not like the idea that once you have melded equipment or got the spirit bond to 100% you can't trade it. Then a seemingly good piece of equipment literally becomes worthless. I hope this isn't the case at all. For me in 1.0 I was able to recycle everything i bought if i new i wasn't going to use it later, for instance i bought a helm and once i grew out of it i had the option to sell it back for what i paid for it which i loved doing. But if what i have been reading is true I'm going to have to be just converting it all to materia. And if everyone does this there will be a way over abundance of it and the materia wont sell. and if it does sell it will be so dirt cheap, way cheaper than what you actually got the original equipment for thus profits plummet.
Recyling is good for the enviroment, horrible for the economy... \o/ lolI do not like the idea that once you have melded equipment or got the spirit bond to 100% you can't trade it. Then a seemingly good piece of equipment literally becomes worthless. I hope this isn't the case at all. For me in 1.0 I was able to recycle everything i bought if i new i wasn't going to use it later, for instance i bought a helm and once i grew out of it i had the option to sell it back for what i paid for it which i loved doing. But if what i have been reading is true I'm going to have to be just converting it all to materia. And if everyone does this there will be a way over abundance of it and the materia wont sell. and if it does sell it will be so dirt cheap, way cheaper than what you actually got the original equipment for thus profits plummet.
Also materia can be taken from gear so its not 100% useless, though it is restrictive and while we havent tried it I can only assume will never make your money back on the piece.
Good economy isnt you keeping all your money and getting a large mass - like what happened in FFXIV, so :/ I know it sucks not being able to trade or make your money back but its actually better.
(But I like to make my money back, well then you didn't lose any and that is bad for economy - taxes being the only sink there).
People amassing large sums of money will back fire more then just not being able to freely trade. New person cant get free item from friend, but also items are not priced at 10000000000000X his limit because he came in 5 years late and everyone else has been cycling their cash and growing it at the same time.
Something that has retained some value http://www.ffxiah.com/item/12555/haubergeonEverything decreases in value over time. The Scorpion Harness is 10 years old. Here's a simple example, if you bought a brand new 30" TV 10 years ago it would have cost you say $2000. Now you might get say $50 for it if you try to sell it. Because now you can get a brand new 50" TV for $1000. Everything loses value over time. This is how the real world works. IMO your point is invalid.
Again I do not support this change and can not see any reasoning behind it based on the comments I've read in both threads regarding this matter.
Haubergeon you know why because its used to make Amarda Hauberk and with aguments its BiS still for some jobs. The thing is since you have to use an abjuration on it the gear becomes bound to you.
Like I already said having stuff get bound to you works much better for the economy because once someone buys and uses that piece of gear its taken out of the economy. When gear is never destroyed and can be resold infinity market gets flooded and prices tank really fast.
Its not a MMO but has a similar gear system, Diablo 3 does not have bind on equip items when you find or buy something better you can resell your old gear. What happened as time when on gear on the ah became more flooded with a bunch of the same types of of items and prices overall tanked really hard on everything.
People really should stop saying this stuff, I hate this feature WoW used it. Because WoW wasn't even the first game to use equipment binding they didn't create the idea.
Last edited by Zumi; 02-10-2013 at 04:52 AM.
They finally realized this whole materia melding thing is fucking up the economy....
If you noticed in 1.0, no one was really selling Materia IV, because everyone was keeping it for themselves.
But when people were selling them, prices were ridiculous for something that had high chances to blow with multiple melding attempts.
Now what they are doing is the right path, Ex melding and more materia for sale = cheaper Materia IV = less money to blow on double, triple, quadruple IV.
Thank you for derailing my argument. It doesn't matter who was first, whether it was WoW or some other game. The argument is that soulbound gear is not a welcome concept. It is copied from other games into FFIXV, when we all know it is not something the majority who play this game want.
Look, we don't want to pay for gear (even though I am a crafter, I still buy gear from other discipline) for a high price that doesn't have a return value. This is the argument many have about soulbound. NO RETURN VALUE. can't lend the gear to friends, can't resale it, can't try it out to test stats because now it's stuck with you and can't resale it if the stats are not worth it.
I've played other games with soulbound and it is something I hated it. I'm sure I'm not alone.
I don't see how having more Ex equipment necessarily leads to more materia. Just because I can't sell/trade some old piece of equipment doesn't mean I'm going to take the time to spiritbond to 100% so I can convert to materia and sell. I'm more likely to just toss it or NPC it. I wish it was going to mean more materia but I doubt it.They finally realized this whole materia melding thing is fucking up the economy....
If you noticed in 1.0, no one was really selling Materia IV, because everyone was keeping it for themselves.
But when people were selling them, prices were ridiculous for something that had high chances to blow with multiple melding attempts.
Now what they are doing is the right path, Ex melding and more materia for sale = cheaper Materia IV = less money to blow on double, triple, quadruple IV.
If anything it will mean less materia for sale because you won't be able to buy 'used' materia-melded equipment. So there will be more materia needed for me to double-meld what I want (or crafters will be doing more double/triple melding) because the used market is gone. This equals more materia being used and prices going up.
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