Quote Originally Posted by Xatsh View Post
THis method will make everything pre level cap more or less worthless everything at level cap crazy expensive.

That is all this method will do. No longer will a crafter or anyone be able to sell anything substantial before endgame levels because no one will be willing to drop a large amount of Gil on a piece of gear is great for levels say 25-44 on say drg only that will be 100% worthless at say level 45.

And XI's economy was way better then WoW's ever was. It was one of the few economys in the mmo world where crafting stayed worthwhile for the majority of the games life. We should do everything possible to not copy WoW's economic model in XIV. XIV's economy was 100% garbage in 1.0 that I agree. But SE should not be copying main stream. When their own system worked better in a game they still have running.
Look at the alpha quest video 5. You get gear for doing quest chaining. Much like WoW or any mordern mmo you get gear, exp, gil for doing quests. No need to buy lvling gear from the ah unless you only do grind parties but those are suppose to be slower. Crafting will be more focused on endgame.