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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i'm completely against it for 3 major reasons.

    1. how many times have you had your group going to do a primal or a dungeon and you need someone to play a class and them say "i can't play x class because i don't have the main weapon". normally that's simple because you can just check among yourselves and see who has one and repair it and let them use it for the party. i know i've had to do that a ton of times. now this will not be possible.

    2. i know how i do materia gear myself and i know many others that do the same thing i do. we go out and get a nice set of decent double melded gear for the class and then use that gear while working on getting a triple/quad meld on another piece. once we get the upgraded gear we then turn around and sell the decent double meld off in the wards. it allows us to recoup some of the gil we spend going for the upgrade as well as give someone else a starter piece for the class they are gearing up. now the double meld we've been using while trying to upgrade is worthless as you can't sell it off or even donate it to another ls member that needs a starter set.

    3. i remember starting the game and the hard time getting enough gil to upgrade my armor. i'd save until i got enough gil and then go buy the new gear. it would take almost all of my gil each time i upgraded gear on my first class. the only thing that i could look forward to was recovering some of my gil by selling off my lower level gear. now they are saying that new players are going to have to just throw away their low level gear and just eat the loss when they don't have the gil to afford losing. this is going to actually make things harder on the low level players. we're thinking of it as it not really hurting us as we all have millions, but what about these new players starting with nothing?

    to me this is a retarded idea, but somehow it's not a surprise.
    (9)
    Last edited by darkstarpoet1; 02-10-2013 at 02:43 AM.


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  2. #2
    Player
    AdorraEloom's Avatar
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    Mar 2011
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    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i'm completely against it for 3 major reasons.


    3. i remember starting the game and the hard time getting enough gil to upgrade my armor. i'd save until i got enough gil and then go buy the new gear. it would take almost all of my gil each time i upgraded gear on my first class. the only thing that i could look forward to was recovering some of my gil by selling off my lower level gear. now they are saying that new players are going to have to just throw away their low level gear and just eat the loss when they don't have the gil to afford losing. this is going to actually make things harder on the low level players. we're thinking of it as it not really hurting us as we all have millions, but what about these new players starting with nothing?

    to me this is a retarded idea, but somehow it's not a surprise.
    The third point wont be effected as much as you say it will be, this is ARR not 1.0, meaning quests, (ALL OF THEM) reward the player with all the gear they need, pretty much in ARR when you are leveling and doing the quests, all your gear from level 1-49 will come from quest rewards/instance you do on your leveling journey. So new players will get free gear/gil/xp from doing quests as they venture to level 50.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AdorraEloom View Post
    The third point wont be effected as much as you say it will be, this is ARR not 1.0, meaning quests, (ALL OF THEM) reward the player with all the gear they need, pretty much in ARR when you are leveling and doing the quests, all your gear from level 1-49 will come from quest rewards/instance you do on your leveling journey. So new players will get free gear/gil/xp from doing quests as they venture to level 50.
    they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
    (1)


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  4. #4
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
    1.0 and ARR are different in respect that ARR is focused on questing as the main progression path. 1.0 you could skip quests altogether and just join a grind party. If you do a level 5 quest you will be getting a lv5 piece of gear as you level up you are getting almost a full set of gear for each level due to the the high number of quests. From the videos the gear looks to be predetermined so they can plan out giving you useful stuff as you level up.
    (2)

  5. #5
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zumi View Post
    1.0 and ARR are different in respect that ARR is focused on questing as the main progression path. 1.0 you could skip quests altogether and just join a grind party. If you do a level 5 quest you will be getting a lv5 piece of gear as you level up you are getting almost a full set of gear for each level due to the the high number of quests.
    if that's what you believe then feel free to think that.

    in 1.0 you didn't even have to gear your class with anything below r50 because of the stupid power leveling they put in. you could literally sit on your chocobo and go to sleep to get ranked all the way to 50 in just a few hours. doing that you could get a piece of low end r50 gear and go run the basic dungeons or even just get the grand company gear and literally had good enough gear until you got the darklight gear out of av/cc.
    (0)


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  6. #6
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    if that's what you believe then feel free to think that.

    in 1.0 you didn't even have to gear your class with anything below r50 because of the stupid power leveling they put in. you could literally sit on your chocobo and go to sleep to get ranked all the way to 50 in just a few hours. doing that you could get a piece of low end r50 gear and go run the basic dungeons or even just get the grand company gear and literally had good enough gear until you got the darklight gear out of av/cc.
    So basically what your saying is that you want ARR to fail? You want Yoshi to use the same broken mechanics as 1.0 had so that people can sit on their chocobos and get to level 50 in level 1 gear, and than come on the forums and say 1.0 is boring and sucks and there is nothing fun to do>?

    I don't agree with your logic, I myself want ARR to be a great game, and yes in order to make a better game than 1.0 there has to be changes. That's what we asked for and that's what Yoshi is doing.
    (2)

  7. #7
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AdorraEloom View Post
    So basically what your saying is that you want ARR to fail? You want Yoshi to use the same broken mechanics as 1.0 had so that people can sit on their chocobos and get to level 50 in level 1 gear, and than come on the forums and say 1.0 is boring and sucks and there is nothing fun to do>?

    I don't agree with your logic, I myself want ARR to be a great game, and yes in order to make a better game than 1.0 there has to be changes. That's what we asked for and that's what Yoshi is doing.
    wow that's stretching it. i said i think this change is ignorant and gave my reasons why i believe so and all of a sudden it jumps all the way to i want arr to fail.

    /sarcasm on

    yes, i played a game for 2 years i wanted to fail.
    yes, i wanted to waste all of that time.
    yes, i haven't played another game during the downtime because i want the game to fail.
    yes, i mentioned something i hated in other games and don't want to see in this one means i want the game to fail.
    yes, i took the time to level every class in the game because i want the game to fail.
    yes, i took every job and completed every quest for those jobs because i want this game to fail.

    /sarcasm off

    ok does this make your argument about me wanting the game to fail look stupid enough or do i need to continue? all i did was point out that the argument about arr will give you gear all the way to cap has major flaws. the flaws involve the fact you could have already done that in 1.0, but people didn't do that and still purchased gear.

    it still doesn't take into account that what i said is true. the lowering of supply of gear in the wards will cause the prices to increase(percentage wise) which will lower the buying power of non crafting classes. it will not affect me negatively in any way, shape, or form. i have all crafting classes to r50 and all gathering classes there as well so the prices going up is actually going to help me, but i still felt it was the right thing to bring up those concerns.

    if me bringing up a concern means i want the game to fail in your warped reality you live in then i guess it is what it is.
    (3)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
    1.0 had like 25 quests per city area, and 99.9% of the quests rewarded the player with useless gear that most players /tossed. ARR is much different, as the quests actually yield good loot and you will actually want to use it. ARR will have quests for people to do 1-50, so even at level 40 when you do the level 40 quests, you will get tons of level 40-41 armor/weapons with good stats that are actually use full and not -10 inventory. 1.0 and ARR are two different games with totally different mechanics, people wanted a better game, so yoshi is making them a better game, so why keep bringing 1.0 or ff11 mechanics up when those two games are totally different and those mechanics will not work in ff14.
    (2)