Materia motivates gil buying and takes player effort away from story line.
Yoshi: Make item stats > melded stats
Dev: They'll just quad meld to adapt
Yoshi: Make melded items have no market value once used
Dev: That's why you're the boss
Materia motivates gil buying and takes player effort away from story line.
Yoshi: Make item stats > melded stats
Dev: They'll just quad meld to adapt
Yoshi: Make melded items have no market value once used
Dev: That's why you're the boss
I lol'd
To some who are I believe confusing effects in game I want to seperate them
The reason items below cap take a nose dive is because WoW introduces better items at the same level as that below cap item that are 1000000% easier to get. Because almost every quest they have gives you equipment pieces whenever they boost the cap you can just get a bunch easy ass armor thats better then whatever was difficult 1 level ago.
So have to be careful mixing effects here.
People wanting to buy and use and then sell back their item for a profit :/ - its not the best for the economy compared to making new ones, the changes to the materia system may change the drive and gil return on soul binded items and I'm glad you cant climb the ladder of gil in this system as easy (at least thats what I think will change- need to see materia lol).
pay 5,000
Use
Sell 5,000
vs
Pay 5,000
5,000 taken out of the market
(Although here you may see materia make a come back, perhaps you sell the materia for 4000 - personally hoping for a sort of enchanting system that gives you an ROI but not 100% of the item)
Gil Sinks are good, though I cant say without knowing the materia system if this will be a gil sink for sure.
The outcry will only come from people here, anyone who played WoW dealt with it. In my 4 years of binding gear games (not that much) I never heard anyone bitch about binding gear. So outcry.. only from you guys :P
Last edited by Shougun; 02-10-2013 at 02:26 AM.
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