I agree with you. It's like SE is copying WoW with this soulbinding gear idea. No imagination to come up with a new system that removes gear. It's not very attractive when a game copy another game because there was not a lot of effort to think.I didn't see much crying. I saw some people who don't like this system and some who like it. But what i don't understand is that some people say about others that they don't like it just because they are FFXi fanboys or hate WoW haters. That's not an arguement.
My problem with this system is that it restricts players. And that is what i don't understand. SE could implent many other mechanics for ALL players, Crafters and Fighters to remove items from the game. But people players should be able to decide if they want to sell an item they used, give it to some friend or remove it from the game completly some other way.
Ways we have to remove items at the moment:
-turn into Materia
-sell to NPC
-blow up while trying multiple melds
-Great company suplies
options they could make to remove gear:
-more Great Company supplies
-(Repeatable) Quest where you have to turn in gear
-DoH Guilds where you can turn in gear for special points or other items
Im sure SE has smart people who could come up with more and better ideas.
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