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  1. #1
    Player

    Join Date
    Nov 2012
    Posts
    19
    Not liking the idea of binding regular crafted gear at all.

    I want to sell my double melded piece of armor for what ever it's worth, or be able to pass it along to a friend when I've just spent millions buying new pieces of armor and materia on creating a better triple melded piece of armor.

    The idea of the market being over saturated with old gear is void for the simple reason I've mentioned above plus more I'm sure. People will be buying newly crafted armor to blow up, while trying to upgrade there older armor. As well as buying newly crafted gear for the soul purpose making new materia to sell or blow up. IMO armor with good materia upgrades can be better then some dungeon armor.

    You could argue that yeah, there would be tones of low level gear floating around. But people don't normally stay low level very long. Plus all the low level DoH will be able to make there own gear, making low level armor pretty much worthless to begin with. In my experience that armor just got sold to npc's or I just would drop it to get more inventory space.

    Long story short IMO the way the system worked at the end of 1.0 was just fine. Most times when you try to fix some thing that already works, it ends up breaking.

    Westette, looking good in those earrings ^-
    (10)
    Last edited by Westers; 02-09-2013 at 08:13 PM.

  2. #2
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Glad I leveled Culinarian
    (2)

  3. #3
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by MizoreShirayuki View Post
    Glad I leveled Culinarian
    Hehe, this feature makes other crafting classes like Culinarian class. For food is consumed so you can't use it then sell it. With character binding, gear is now consumed when you use it.

    In RL cloths break down over time when they are used, however in a game they don't. Could you imagine RL economy if cloths last forever? An alternative to gear binding is to have gear break down over time then it gone after a certain amount of use and you can only repair it a certain amount of times. I actually think this would be a worse system because your super expensive or hard to obtain item is lost eventually.

    Other alternative been tried at the start of FFXIV 1.0 is reducing items from going into the economy. This was done by making crafting of an item super complicated where you would need a ton of items and several of those are crafted items that contain crafted items. This made crafting frustrating because you could be spending hours to craft a single piece of gear. Yoshi changed this and reduced the materials required to craft a piece of gear.

    Materia system was an okay alternative. However it really only removes the cheapest gear and gear worth melding.

    Gear binding is an acceptable alternative to me. I currently can't think of a better alternative right now.
    (3)
    Last edited by Pseudopsia; 02-09-2013 at 10:45 PM.