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  1. #1
    Player
    Jeronlmo's Avatar
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    Apr 2011
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    Jeronlmo Sai
    World
    Hyperion
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    Conjurer Lv 50
    WoW's only economy is new gems w/e a new patch comes out. Crafting is virtually worthless excluding things like tailoring is a craft cloth users like priest is forced to level to add more gems to gear, blacksmithing for plate and so on. Im not saying gear binding is good or bad, I doubt it will change alot, I believe I dropped/spiritbonded the majority of my leveling gear in 1.0 because it wasnt worth the retainer space to sell, but I do think using WoW's economy as a defence is a bit off.

    Edit: The actual... I guess you might call it a bonus crafting gets from soulbinding in WoW, atleast the people selling the materials to level crafting, because every time a new character is made, they are forced to level 2 very specific crafts, so selling crafting materials really never died, but the crafting itself, as in when your done leveling the craft, theres nothing to really do with it.
    (0)
    Last edited by Jeronlmo; 02-09-2013 at 05:06 PM.

  2. #2
    Player Denmo's Avatar
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    Jun 2011
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    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Oh my GOD.

    I can't wait for the game to START so these threads can STOP.
    (4)

  3. #3
    Player
    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    Oh my GOD.

    I can't wait for the game to START so these threads can STOP.
    Agreed ^^
    (2)

  4. #4
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeronlmo View Post
    WoW's only economy is new gems w/e a new patch comes out. Crafting is virtually worthless excluding things like tailoring is a craft cloth users like priest is forced to level to add more gems to gear, blacksmithing for plate and so on. Im not saying gear binding is good or bad, I doubt it will change alot, I believe I dropped/spiritbonded the majority of my leveling gear in 1.0 because it wasnt worth the retainer space to sell, but I do think using WoW's economy as a defence is a bit off.
    That's pretty incorrect. You can craft normal raid level gear for example a blacksmithing body http://www.wowhead.com/spell=126852

    or a cloth body http://www.wowhead.com/spell=125558

    Every patch there is epic gear that can be crafted that is the same level as the current normal raid gear. Every craft in WoW has a use. In addition to making some lesser quality gear thats not quit raid level from cheaper mats.

    The crafts in wow are used throughout a whole expansion, every time a new raid tier comes out they can learn new plans for gear.
    Enchanting - Lets you Enchant/Disenchant gear
    Tairloring - Lets you make cloth gear
    Blacksmithing - Lets you make Plate gear and, make belt buckels to add slots to belt
    Leatherworking - Lets you make leather and mail gear, and leg enchants
    jewelcraft - lets you cut gems
    Alchemy - lets you make potions and flasks
    (1)

  5. #5
    Player
    Jeronlmo's Avatar
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    Apr 2011
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    Jeronlmo Sai
    World
    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    That's pretty incorrect. You can craft normal raid level gear for example a blacksmithing body http://www.wowhead.com/spell=126852

    or a cloth body http://www.wowhead.com/spell=125558

    Every patch there is epic gear that can be crafted that is the same level as the current normal raid gear. Every craft in WoW has a use. In addition to making some lesser quality gear thats not quit raid level from cheaper mats.

    The crafts in wow are used throughout a whole expansion, every time a new raid tier comes out they can learn new plans for gear.
    Enchanting - Lets you Enchant/Disenchant gear
    Tairloring - Lets you make cloth gear
    Blacksmithing - Lets you make Plate gear and, make belt buckels to add slots to belt
    Leatherworking - Lets you make leather and mail gear, and leg enchants
    jewelcraft - lets you cut gems
    Alchemy - lets you make potions and flasks
    I assume that body is panda land... so... I guess? From when I played, in general everyone had every craft leveled, anything worth crafting was never sold on the AH, you just made it and used it. There was no crafting economy, there was a material economy that was only there because people needed multiple characters.

    So I guess from this new update... like very update they do, a few new 1-2 items/craft becomes useful while the other 1000 items/craft remains worthless, thats not an economy. Panda Land may work differently... I really do not want to hear more about any game involving pandas though so... you can be right, idc.
    (1)

  6. #6
    Player Denmo's Avatar
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    Jun 2011
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    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100


    - is about what I think of this thread
    (1)
    Last edited by Denmo; 02-09-2013 at 05:55 PM.

  7. #7
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Denmo View Post


    - is about what I think of this thread
    And that is why I can never fully enjoy WoW... (Just the whole style, not just the fact of the Pandas lol)
    (1)

  8. #8
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Jeronlmo View Post
    I assume that body is panda land... so... I guess? From when I played, in general everyone had every craft leveled, anything worth crafting was never sold on the AH, you just made it and used it. There was no crafting economy, there was a material economy that was only there because people needed multiple characters.

    So I guess from this new update... like very update they do, a few new 1-2 items/craft becomes useful while the other 1000 items/craft remains worthless, thats not an economy. Panda Land may work differently... I really do not want to hear more about any game involving pandas though so... you can be right, idc.
    if you think it worked that way you either didn't play much, didn't pay much attention, or you're just talking shit. craftable BoE blues and purples have always sold really well, especially anything coming from a BoP/BoE recipe. hell, even greens sold quickly- either because they were cheap and useful or they were great disenchanting fodder. there was always great interplay between gathering and crafting professions, and considering how many thousands of people on each server were farming and gathering- there's no way the system works unless there are also mechanics in place to take the products of those farming/gathering/crafting efforts out of the economy.

    i guess there's also an outside chance you played on some backwater nearly dead RP server where nobody raided, as raiding was one of the primary sources of economic stimulus on every server... but it sounds more like you're just another talking head who won't allow themselves to see the forest for the trees by simple byproduct of three little letters either being referenced by others or imagined all on your own.
    (1)