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  1. #10
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    relatively new thread, already 8 pages of crying and moaning. who's surprised?

    this is great for crafters, and really really great for the economy. anyone who doesn't realize how screwed up XIV's economy is/was needs a reality check. and this move would do quite a lot to solve it. oh, and everyone crying about it resembling WoW's system- first of all, WoW didn't invent the system. but every time wow USES a system it DIDN'T INVENT people still just fucking cry because it was in WoW. pathetic.

    not to mention wow had one of the most stable economies in any MMO ever made- which is all the more impressive considering the sheer volume of people taking part in it. and yet with just a few hundred dedicated players on each XIV server, the economies quickly spiraled out of control. inflation was rampant (even after the nerf to guildleve rewards), and to really make money you had to have a large amount of capital to play with in the first place. and yet you people want to keep that?

    you really don't care about this game succeeding, do you? all you care about is that it A. needs to be different from WoW (a game most of you never actually even played) and B. can't share any qualities with WoW (in spite of WoW not inventing the wheel)

    but ANYWAY...

    this is really only potentially bad for new players. hopefully they increase vendor gear options (and make them affordable) to compensate, as most crafters probably won't waste time selling lower level stuff. then again, considering the redesign of the quest system i'm sure they intend for people to get most of the gear they'll need for leveling through quest and dungeon rewards, and this will mostly just be an issue for higher level players to deal with. which would be perfectly fine.
    (9)
    Last edited by fusional; 02-09-2013 at 04:34 PM.